Explore the Kinetic Knight archetype in Pathfinder: Wrath of the Righteous. Learn about its unique abilities, level progression, and combat strategies for mastering energy manipulation.
The Kinetic Knight is an archetype in Pathfinder: Wrath of the Righteous that shapes energy into a weapon. Its class skills include Perception, Persuasion, and Use Magic Device.
Level Progression:
| Lvl | Feat | Special 1 | Special 2 | Special 3 | Special 4 |
|---|---|---|---|---|---|
| 0 | - | Burn | Gather Power | Class Skills | Kinetic Warrior |
| 1 | Feat | Elemental Blade | Kinetic Blast | Elemental Bastion | - |
| 2 | - | - | Wild Talents | - | - |
| 3 | Feat | - | - | Elemental Overflow | Knight's Resolve |
| 4 | - | - | Wild Talents | Defensive Wild Talent | - |
| 5 | Feat | Infusion | - | Infusion Specialization | - |
| 6 | - | - | Wild Talents | - | - |
| 7 | Feat | Expanded Element | - | - | - |
| 8 | - | - | Wild Talents | - | - |
| 9 | Feat | Blade Whirlwind | - | - | - |
| 10 | - | - | Wild Talents | - | - |
| 11 | Feat | Infusion | - | - | - |
| 12 | - | - | Wild Talents | - | - |
| 13 | Feat | Infusion | - | - | - |
| 14 | - | - | Wild Talents | - | - |
| 15 | Feat | Expanded Element | - | - | - |
| 16 | - | - | Wild Talents | Composite Specialization | - |
| 17 | Feat | Infusion | - | - | - |
| 18 | - | - | Wild Talents | - | - |
| 19 | Feat | Infusion | - | - | - |
| 20 | - | - | Wild Talents | - | - |
Kinetic Warrior: The Kinetic Knight uses her Constitution score instead of her Intelligence score to qualify for combat feats. This ability counts as Combat Expertise for feat prerequisites.
Elemental Blade: The Kinetic Knight gains the Elemental Blade form infusion at 0 Burn cost. She cannot use Kinetic Blast without the Kinetic Blade form infusion or, from level 9, Blade Whirlwind. The blade benefits from Weapon Finesse if Dexterity is higher than Strength. Attacks of opportunity cannot be made while wielding the blade. It does not benefit from Power Attack or Piranha Strike but does benefit from Deadly Aim, granting a damage bonus without an attack roll penalty.
Elemental Bastion: At 1st level, the Kinetic Knight gains proficiency with medium and heavy armor and shields. Note: A shield cannot be equipped with Kinetic Blade active; switch off the blade, equip the shield, then re-enable the Kinetic Blade.
Knight's Resolve: At 3rd level, the Kinetic Knight can use Resolve once per day, gaining an additional usage per day for every two class levels beyond third (max 9 at level 19). Resolve can remove fatigued, shaken, or sickened conditions. At 11th level, it can also remove exhausted, frightened, nauseated, or staggered conditions. As an immediate action, Resolve can be spent to roll twice and take the better result on Fortitude or Will saves.
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