Follow the Crimson Desert Gate to the Otherworld walkthrough. Activate the lock device, insert batteries, remove the unstable core, and subdue Tenebrum to earn an Abyss Artifact.
The Gate to the Otherworld is the 56th main mission in Crimson Desert, located in the Hernand region at the Scholastone Institute. It is part of Chapter 4 – The Price of Knowledge, under the sub-chapter Forbidden Knowledge. You must have finished the previous main quest, On the Right Path, to begin.
Objectives:
- Activate the lock device switch underground
- Insert the batteries to activate the device
- Use Axiom Force to remove the unstable core
- Approach Tenebrum
- Use Force Palm to subdue Tenebrum
To start, listen to Octavius in the Scholastone Institute. Then, head to the north-east corner of the plaza to find a path leading underground. Interact with the wall panel (hatch) to begin the puzzle. A simple solution is to press the buttons in this order: top left, bottom right, bottom left, top right, and finally the middle button. Once all buttons glow, use the handle to activate the machine.
Next, return upstairs to the plaza. You will find four pillars with cube batteries. Use Axiom Force (hold / ) to grab a battery and push it towards the opening in a pillar. Press / to release the cube, then use Force Palm ( / ) to punch the battery into the pillar. Repeat for all four batteries. Each will send a power beam to the central device.
After a cutscene, use Axiom Force to remove the unstable core. Aim at the blue orb by holding /, then hold / and push the Right Stick up to pull it out.
For the final objective, you must subdue Tenebrum. First, reveal its weak spot using Blinding Flash: hold + then press / + then press. Aim at Tenebrum and a square shape will appear on it. To attack, double press ( on Xbox) to jump and use your wings. Fly over the missing floor in the middle of the plaza where Tenebrum is located; the wind will launch you upwards. In mid-air, press / to perform Force Palm. It is best to attack when Tenebrum charges an attack in the middle. If you run out of Spirit, hold + to restore it, hiding behind a pillar if necessary.
Upon defeating Tenebrum, you will receive a cutscene and an Abyss Artifact as a reward.
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