Complete the Part 619 mission in Hitman World of Assassination. Find the sixth Filigree Egg, collect Tokens, and acquire key items.
Walkthrough
- 1Find and pick up the sixth Filigree Egg when unobserved, then exit through the doors.
- 2Return to the Reception Area and the Gibbet you shot down to collect up to three Tokens.
- 3Go behind the Bar to acquire another Token.
- 4Proceed to the Patrons' Lounge Storeroom to find another Emetic Rat Poison.
- 5Go to the room just outside the Closet. Ensure the door opens inward so you can shoot the red and white Vase.
- 6When the noise draws attention, use a Crowbar to open the Closet.
- 7Use the Fusebox to lure the female Ark Member into the Closet.
- 8Take cover (press the cover button to crouch behind walls or objects) to the right of the door. When she reaches it, sneak up behind her and knock her out with an Egg when she turns it on.
- 9Collect her Tokens, drag her into the Closet, and switch into the Entertainer Disguise.
- 10Enter the Lounge and grab the Tokens from the Vase, then proceed to the Stage.
- 11Collect the Token from the Piano, then return to the Closet to re-acquire the Elite Guard Disguise.
- 12Enter the Stronghold Showroom and pick up Tokens from behind the main counter and from the round bookshelf near the west door.
- 13Go into the bathroom and wait.
- 14When the female Initiate is by the bookshelf, use the Sink to lure her into the Closet and hide inside.
- 15When she turns off the Sink, sneak out, knock her out with an Egg, and dump her in the Closet.
- 16Collect her Tokens and go into the Storeroom.
- 17Switch into and out of the Event Staff Disguise, then descend the Ladder into the Sewers.
- 18Grab the nearby Token and run north towards the Main Room.
- 19Quickly knock out the woman here with an Egg before she turns around, then pick up her Token and Coin.
- 20Go up the stairs, retrieve the Lead Pipe, and return to the Crypt through the secret door.
- 21Enter the draped-off area on the west side of the Upper Courtyard and proceed to the broken window at the south end.
- 22Wait for the male Initiate to approach, then toss an object north towards the Container to lure him.
- 23Knock him out with an Egg, dump him into the Container, and take his Disguise along with the nearby Wrench.
- 24Collect his Tokens; if done correctly, you should have over thirty for a Challenge.
- 25Go to the Initiation Door near the south end of the Reception Area and knock to have the Guard approach.
- 26Give the Guard ten Tokens to be taken to the Dungeon.
- 27Sit in the chair and wait for Zoe to arrive, which concludes the [Final Club] Mission Story.
- 28Answer the first three questions with 'yes' and the fourth with 'no' to successfully complete the interrogation.
- 29Get up, and Zoe will escort you to the Catacombs.
- 30Switch into the Ark Member Disguise and follow her to the Gallery.
- 31Run down to re-acquire the Elite Guard Disguise.
- 32Return to the Hyperborea Showroom floor and go to the Storeroom to obtain another Emetic Rat Poison.
- 33Go upstairs to the Conclave.
- 34The Penthouse door requires a Keycard you do not possess. Go outside and locate a Pipe leading to the Penthouse level.
- 35Look up to see a balcony with a patrolling Enforcer. Wait for him to move away before climbing the Pipe and shimmying to the balcony.
- 36Wait for the Enforcer to return and walk away again before climbing up and following him.
- 37Knock him out with a Fish when he stops, then enter the Penthouse.
- 38There are two Guards: one leaning against a chair and one patrolling between them and the Knight.
- 39When the patrolling Guard goes to the Knight, place a Token on the floor by the standing Guard to draw him forward enough to knock him out with a Fish.
- 40Quickly knock out the other Guard (this is the seventh Fish knockout).
- 41Dump both bodies into the Container in the corner, take their weapons, the Penthouse Keycard, and the Castle Master Key, which unlocks all non-Keycard locked areas.
- 42Go to the Knight's Armour and switch into and out of that Disguise.
- 43Place a weapon about ten feet from the top of the stairs and toss the Crowbar at the end of the wall to lure the nearby Guard.
- 44Knock him out with a Fish when he reaches it and drag him to the Container.
- 45Approach the standing Guard near the Conclave, place a Token in front of him to draw him forward, and knock him out with a Fish.
- 46Drag him to the Penthouse for hiding.
- 47Turn on the Grammophone to lure another Guard from inside the Conclave and knock him out with a Fish when he turns it off.
- 48Drag him to the Penthouse. This completes all Fish-related Guard knockouts.
- 49Go down to the Councillors' Lounge level and toss a Token in the corner by the open door to lure a Guard.
- 50Close the door, knock him out with an Egg, and drag him to the Container by the Conclave door for hiding.
- 51Go down to the Hyperborea Showroom floor, then down to the Old Oak Tree.
- 52Enter the Restoration Room and proceed to the Ark Control Room through the east door.
- 53Open the Cabinet to acquire the Office Keycard. You should now possess all major Keys and Keycards for full access.
- 54Return to the Hyperborea Showroom and go to the Security Room when Sophia is absent.
- 55Use the Laptop to activate the [Social Climbing] Mission Story.
- 56Go to the Tech Room to knock out the woman there and dump her in the Container.
- 57Sinclair wanders the floor and will stand near the Tech Room. Turn off the Laptop to lure him when he is close.
- 58Knock him out with an Egg when he turns the Laptop back on and dump him in the Container. This completes all Egg-related knockouts.
- 59Take the Poison Chip Blueprints he drops and his Disguise.
- 60Approach The Constant, who should be nearby, talk to him, and show him the Blueprints.
- 61Follow him to the Library, give him the Blueprints, and sit down to complete the [Social Climbing] Mission Story.
- 62The Constant will then call Sophia, and when they go to his Office...
Tips
- Use the minimap (a small radar (your minimap with nearby blips and threats marked) display on your HUD (heads-up display — the on-screen icons showing health, ammo and the minimap)) to track NPC (non-player character) locations and patrol routes.
- Always ensure you have a disguise (an outfit that makes you appear as an NPC) to avoid detection.
- Utilize environmental distractions, like turning on sinks or gramophones, to lure NPCs away from their posts.
- When knocking out NPCs, aim for a headshot (a shot to the head) for a quick incapacitation, or use melee takedowns when in cover.
- Save your game frequently by reaching a checkpoint (an automatic save point) to avoid losing progress.
- Be aware of the wanted level (how much attention the authorities are paying to you); a high wanted level makes stealth much harder.
- If you are playing with DLC (downloadable content), ensure you have the necessary items or access for specific objectives.
- Avoid unnecessary combat; focus on stealth and using non-lethal methods whenever possible.
- If an NPC becomes suspicious, break line of sight and hide in cover or use a disguise to reset their awareness.
- Remember that some actions may trigger a wanted level or alert NPCs, so plan your moves carefully.
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