Learn about the Prisoner, Fortune Teller, Headmaster, Food Vendor, and Handyman disguises in Hitman World of Assassination's The School.
- Fortune Teller Disguise: 5 Coins
- Food Vendor Disguise: Mastery Level 6 to start as a Vendor
Walkthrough
- 1Prisoner Disguise: Found in the Detention Room within The School. Its primary use is to get close to Reza for assassination. This disguise is generally useless outside the Detention Room, as all NPCs (non-player characters) act as Enforcers (NPCs who will detect you if you are in the wrong disguise) regardless of game difficulty.
- 2Fortune Teller Disguise: This outfit has the same properties as the standard Suit and has no Enforcers at any difficulty. To acquire it safely:
- Bring five Coins to the Fortune Teller sitting on the ground at the west end of Electronics Street.
- 3Place the five Coins on his plate. He will leave, taking four coins but leaving one behind. Pick up the remaining Coin.
- 4Go to his Shop at the west end of Lamp Street and wait. He will enter his shop, drop a random weapon, and go to sleep.
- 5While waiting, place the Coin on the floor in the corner by the Wastebasket.
- 6Stand by the Container. When he enters and goes for the Coin, which will obscure him, subdue him for his clothes.
- 7Headmaster Disguise: The Headmaster is located at the Headmaster's Terrace. This disguise has the same properties as the Suit. You can either walk up to him to subdue him or stun him, depending on your current disguise. Enforcers for this disguise include the Headmaster's son and his friend at Casual difficulty. There are no additional Enforcers at Professional and Master difficulties.
- 8Food Vendor Disguise: Found in the Bazaar and southeast of the Shisha Cafe. This disguise allows you to poison food and drink without suspicion, but this functionality is disabled in the Cafe and Courtyard Club areas. To acquire it safely:
- Ambush the vendor who goes to smoke near the West Gate. He stops at the Pipe leading to the West Bazaar Rooftop.
- 9There is a nook between the nearby Shop and the wall near the Pipe.
- 10Enter the nook and place a Coin on the ground at the end. Place another Coin near the center and a third near the Pipe.
- 11When he approaches, he will see the first Coin, then the others as he gets closer.
- 12When he goes inside to the last Coin, knock him out and change into his clothes.
- 13Handyman Disguise: Consists of brown pants with dark reinforced knees, a blue jacket, and a blue hat. Approximately two or three Handymen roam the Market Square area. This disguise has the same properties as the Suit and has no Enforcers at any difficulty. You can sabotage Phones, Outlets, and Scooters without suspicion when you have the Screwdriver or Wrench while wearing this disguise. The best way to acquire this disguise is to take it from the enclosed area next to the Carpetshop Rooftop. At Master difficulty, you need to ambush one.
Tips
- The Prisoner disguise is only useful for a specific assassination target within the Detention Room.
- The Fortune Teller disguise offers no Enforcers, making it a safe option for general use.
- The Headmaster disguise grants access to locked doors via his Key.
- The Food Vendor disguise is excellent for poisoning opportunities in specific areas.
- The Handyman disguise allows for sabotage actions without raising suspicion.
- Prisoner Disguise: Access to Reza for assassination.
- Fortune Teller Disguise: Standard Suit properties, no Enforcers.
- Headmaster Disguise: Standard Suit properties, access to locked doors.
- Food Vendor Disguise: Standard Suit properties, ability to poison food/drink (outside specific areas), no Enforcers (except one at Casual).
- Handyman Disguise: Standard Suit properties, ability to sabotage (with tools), no Enforcers.
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