Complete walkthrough for The Dexter Discordance Escalation in Hitman World of Assassination. Learn strategies for each level to earn the Striker Pistol.
This guide covers Part 296, focusing on The Dexter Discordance, a special three-level Contract in Hitman World of Assassination. Successfully completing this Escalation rewards you with the Striker Pistol, usable in any mission. Note that while Level One can be a Silent Assassin run, the subsequent levels are designed differently, emphasizing speed and minimal trouble.
You begin each level in the Bar, wearing the Cowboy Suit. This Escalation is tailored to utilize this suit and its associated weapon.
The Dexter Discordance
NOTE: This is a special three-level Contract and upon successful completion you will earn the Striker Pistol which you can use in any mission. It is very important to point out that you have only one Starting Point and that is in the Bar and you start out in the Cowboy Suit. This Escalation is designed to use the new Suit and associated weapon. Although you can get a Silent Assassin rating in Level One you won't be able to do that in the last two Levels because of what you need to do. The overall goal is to complete those as quickly and with as little trouble as possible.
Level One
Objectives
- Retrieve the Striker.
- Eliminate Amos Dexter with any method while wearing the Cowboy Suit.
- Keep the Disguise you were wearing at the start of the mission or you will fail.
The Plan
When you start then run to find Dexter who should be getting ready to enter his Room. He is also an Enforcer so you need to be careful around him. Get up behind him and enter the room with him then go into the bathroom as there is a Resort Staff person by the TV. When she leaves then get the Striker and sneak up behind Dexter who should be at the railing on the balcony outside. Push him over to kill him then run to the Cable Car to leave the mission.
Level Two
Objectives
- When somebody enters 47's Room they will become Targets. All trespassers must be eliminated before you can leave the mission.
- Eliminate at least three trespassers.
The Plan
As you can see this can't be a Silent Assassin run. But the idea is to try to make this as clean as possible. Bring the Silverballer then kill Dexter and retrieve the Striker as before. Run into your Room but, just after you enter, turn around and fire one round of the Striker into the large lighted panel in the passage to alert the Guards. Stay near the Bed and use cover to pick them off with the Silverballer. It is also important to point out that anybody that runs into the room becomes a Target and remains one even if they run out and go to other areas of the facility. This means that you would have to hunt them down. If this happens then restart. In addition, if you kill three trespassers and then somebody runs in then you will need to kill them too before you can leave the mission even if they run in after you leave the room. Using a Silenced Pistol will help keep things under control by preventing too many people from coming to you. When you have killed three trespassers then run to the Cable Car to leave the mission.
Level Three
Objectives
- Eliminate Amos Dexter with the Striker while wearing the Cowboy Suit.
- Eliminate two Targets with one bullet from the Striker.
The Plan
Once again bring the Silverballer and eliminate Amos at the Balcony with the Striker. Run into your Room but, just after you enter, turn around and fire one round of the Striker into the large lighted panel in the passage to alert the Guards. Run to your Bed and wait. You should see that most of the nearby Civilians will run into the Room. Knock out as many as you can, at least three, then run behind cover and use your Silverballer to take down the Guards. Pick up as much ammo as you can and continue to clear out the Guards. It should be noted that any Civilians that you weren't able to knock out have fled the room and you will have to hunt them down later.
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