Follow this comprehensive guide for Part 252 in Hitman World of Assassination, detailing objectives, challenges, and strategies for a successful playthrough.
Walkthrough
- 1Return to the Box to retrieve the Shotgun and Interpol Badge. Subdue the Technician holding the badge and take his disguise.
- 2Proceed to the Slurry Pit. Lure two Guards into conversation, then drop the Shotgun south of the Pit. One Guard will pick it up and head towards the Weapons Box in the Storage Room. Subdue him at the Garage door and hide his body in the adjacent small room.
- 3Go to Penelope and speak with her to arrange a meeting at the Slurry Pit. Wait for her in the nearby shed. Talk to her again when she arrives. She will then dismiss her Guards.
- 4As Penelope walks to the fence, position yourself behind her. Use Instinct to observe the Guards by the Gate. Wait until both Guards have their backs turned to the Gate and Penelope's personal Guards are sufficiently distant. Push Penelope into the Slurry Pit to eliminate her.
- 5Return to the Barracks to reclaim the Militia Elite Disguise, then go back to the Mansion. Enter the Server Room, turn off the Server, and take cover to the left of the door. This will lure one Hacker down.
- 6Subdue the Hacker before they can reactivate the Server and hide their body behind the coolers to the south. The second Hacker will descend as you do this. Take cover to the left of the door again and subdue them when they attempt to turn the Server back on. Hide their body with the first.
- 7Go upstairs and retrieve the Baseball, avoiding the patrolling Enforcer. Hide in the Hacker Room. Once clear, knock out the Enforcer from behind with the Baseball and hide them in the Hacker Room.
- 8Go to the Bathroom door and face the Play Room entrance. Throw the Baseball towards the floor near the beds at the left side of the entrance. This will lure either the Hacker or Soldier inside the room.
- 9When the lured individual stops, subdue them and drag them to the Bathroom door. Pick up the Baseball and use it to stun the other person in the room.
- 10To progress, you need the Hallucinogenic Drugs and Apricots for a unique exit Challenge. Locate the blue dinosaur toy, "Mr. Raptor," to the right of the TV Set. You will need the Drugs to interact with it. Feed Mr. Raptor ten Apricots. Be aware that this action will make you Suspicious, so ensure the room is clear beforehand.
- 11After feeding the Apricots, Mr. Raptor will disappear and reappear at the East Entrance, replacing the Quad Bike. If you have the Quad Bike Keys, proceed to the East Entrance to exit the mission.
Challenges Completed:
- Tongue Tied [2,000 XP]: Administer the Overdose to the Herald in the Basement.
- Oh, Burn! [4,000 XP]: Kill Ezra with a gas explosion.
- Mission Story - Point Man [2,000 XP]: Acquire the Point Man Disguise, disable the Ram's Safety System, participate in the training exercise, and listen to the debriefing.
- Just Pointless [4,000 XP]: Kill Maya with the Ram.
- Watch Your Six [4,000 XP]: Kill both Maya and Sean simultaneously with the Ram.
- Mission Story - The Audition [2,000 XP]: Meet Penelope at the Slurry Pit.
- Wild Rose [4,000 XP]: Kill Penelope by pushing her into the Slurry Pit.
- Rep Tires [1,000 XP]: Acquire the Quad Bike Keys, Hallucinogenic Drugs, and ten Apricots. Feed the Apricots to "Mr. Raptor" in the Mansion's Play Room. The toy will replace the Quad Bike at the East Entrance, which you then use to leave the mission. (Credit: Joe9411)
- No Evidence (Casual) [1,000 XP]: Leave no trace. Destroy the Security Camera Recorder if you are seen.
- Silent Assassin (Casual) [4,000 XP]: Complete the mission without being spotted, only killing Targets, and leaving no evidence.
- Other Challenges: Assume Position, Take Point, Quite Technical, Badge Of Dishonor, The Interrogator, Someone Could Hurt Themselves, The Instructor, The Commander, The Analyst.
Note: The "All Terrain Exit" Challenge cannot be completed simultaneously with "Rep Tires." The "Oops! I Did It Again!" section details setting up four accident kills: Scorched Earth, Killing Time, Mowed Down, and Carpet Bombing, starting in the Garage with a Krugermeier, Coins, and a Wrench.
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