Master Part 178 challenges in Hitman World of Assassination. Learn how to acquire disguises, complete mission stories, and achieve specific objectives for maximum XP.
This section details various challenges and objectives within Hitman World of Assassination, offering XP rewards for completion.
Part 178 Challenges:
- Ter Boy [1,000 XP]: Acquire the Printing Crew Disguise.
- Wishing Well [2,000 XP]: Dump five bodies into the Well at the Courtyard. Subdue or kill at least five people and drag them to the Well.
- Begging For It [4,000 XP]: Toss five Coins at the Fortune Teller's plate. This also grants the {Unfortunate Fortune} Accomplishment.
- A Tall, Bald Stranger [2,000 XP]: Acquire the Fortune Teller Disguise.
- Future Events [2,000 XP]: Acquire the Fortune Teller Disguise without killing him.
- Your Luck Is Running Out [1,000 XP]: Toss six Coins into the Fountain at the Shisha Cafe.
- I'm A Member [1,000 XP]: Obtain a Courtyard Club Membership Card.
- Candid Camera [1,000 XP]: Acquire the Cameraman Disguise.
- Public Sneaker [2,000 XP]: Get rid of the Protester at Consulate Plaza without killing him.
- Strong Hands [1,000 XP]: Acquire the Masseur Disguise.
- Dismissed! [1,000 XP]: Acquire the Officer's Disguise.
- The Scenic Route [1,000 XP]: Find a Child's Painting.
- Slam Dunk [4,000 XP]: Toss a Pool Ball into the basketball hoop at the Playground.
- Is It Safe? [1,000 XP]: Find the combination to the School Safe.
- Looking Through Walls [2,000 XP]: Look through all five Peepholes inside the School.
- Discover Marrakesh [1,000 XP]: Find all 23 Unexplored Areas on the Marrakesh map.
- Chameleon [4,000 XP]: Find and acquire all disguises on the map, including: Prisoner, Fortune Teller, Headmaster, Food Vendor, Handyman, Waiter, Local Printing Crew, Consulate Intern, Consulate Janitor, Cameraman, Masseur, Consulate Security, Military Soldier, Elite Soldier, and Military Officer.
- Mission Story - Bad Blood [2,000 XP]: Sit in the chair as the Prisoner.
- Mission Story - Down The Rabbit Hole [1,000 XP]: Make Claus leave the Consulate by using the Fire Alarm.
- The Banker [4,000 XP]: Kill Claus Hugo Strandberg.
- The General [4,000 XP]: Kill General Reza Zaydan.
- Someone Could Hurt Themselves [1,000 XP]: Kill a Target in an accident.
- Get The Truck Out Of Here! [1,000 XP]: Leave the mission via the Army Truck by the School.
Dance Till You Drop [4,000 XP] & (Un)happy Ending [4,000 XP]:
To achieve Dance Till You Drop, follow these steps:
- Acquire the Printing Crew Disguise.
- Go to the Mechanic Shop for a Wrench.
- Go to the Headmaster's Terrace, knock out the Headmaster, and take his Key.
- Use the Pipe to reach the School area. Ambush the Guard after his conversation and take his clothes.
- In the School Alley, knock out the Soldier and take his weapon.
- In the east half, use the Rifle to lure out the Officer, then take his Disguise.
- Return inside to the Printing Room. Subdue the Soldier and dump him into the nearby Container, taking his weapon.
- Dismiss all nine available Soldiers. One is in the Prisoner Room, one in the Dormitory, and the rest are patrolling hallways and stairs. Wait for them to gather in the Playground.
- Go to the ground floor Office. Turn on the Intercom behind the Soldiers, then turn on the Radio to commence the dance off.
- Reza will go to the Playground when the music starts. From the safety of the Printing Room, observe him dancing on the platform.
For (Un)happy Ending, kill Claus while disguised as the Masseur. This action will not result in a Silent Assassin rating due to killing Reza in front of many people. Recommended loadout includes the Silverballer and Coins, starting at the Bazaar Entrance.
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