Detailed walkthrough for Part 577 in Hitman World of Assassination, covering objectives, challenges like 'You Had Me at Bodyguard', and strategies for each level.
This section details Part 577 of a Hitman World of Assassination guide, focusing on specific objectives, challenges, and strategies across multiple levels.
Walkthrough
- 1Part 577 - Initial Steps: Locate two Guards near a Shed. One Guard in a plaid shirt enters the Shed. Close the door, knock him out with the Baseball, dump him in the Container, and take his Disguise. Exit through the window and wait. Barton will drag Lance's body into Janus' Yard and the Shed. Follow him, close the door, knock him out with the Baseball, and break his neck. Exit through the window and re-enter Wilson's Yard. Toss the Taser to the Gate and run to the Covered Bridge to leave the mission as Daron is electrocuted.
- 2The McCallister Ransack: This section is a header for the following challenge.
- 3The [You Had Me at Bodyguard] Challenge: This challenge requires destroying all twelve Cameras without destroying the Recorder first. Start at the Suburb Sign, run to the Griswold House, go to the Basement, and enter the Tunnel. Change into the Janus Bodyguard Disguise and take the nearby Pistol. Exit through the other Basement door and go to the Back Yard. Shoot the Camera on the side of the Janus House. Go to the front porch of the Janus House, wait behind the Guard, and shoot the Camera. Jump the fence at the West House Gate and shoot the Camera near the Janus House corner. Return to the front porch area. Climb to the porch roof, then into the Bathroom window. In the Study, subdue the patrolling Guard and dump him in the Closet. Exit the west door, and when the Enforcer is at the south end of his route, shoot the Camera. Return through the Study to the Bedroom, jump out the window to the porch roof, shoot the Camera to the left, and return inside. Go back through the Study and Bathroom, exit the window, and jump to ground level. Run to the front porch of the Cassidy House, use the house for cover from the Guard, and shoot the Camera in the Living Room when the Guard is away from the window. Run into the Garage, grab the Wrench, close the door, and turn on the Generator to lure a guard from the Security Room. Knock him out, turn off the Generator, dump him in the Container, and take his Disguise. Use the Generator again to lure Spencer Green, ambush him, enter the House, and jump out the window. Shoot the Camera above the Fumigation Machine when the Guard is away. Subdue him when he returns. Go to the back door and shoot the Camera. Enter the Living Room and approach the open window. Shoot the Camera when the Guard returns to the window. Go upstairs when Nolan is away. Knock out the Guard at the north window, then shoot the Camera in the hallway. Enter the Guest Room to shoot another Camera, then the Gun Room for the last one. Restart the Escalation after the notifications appear.
- 4Level One Objectives: Take the Letter Opener from the West House and the Filigree Egg from the Wilson House. Both are in the 1st Floor Bedroom. Bring the Krugermeier, Lockpick, and start at the Suburb Sign. Use the Lockpick to enter the West House's front door, retrieve the Opener from the Bedroom, and exit through the Study's open window. Jump to the Back Yard, past the Shed, and into the Lewinsky House's Back Yard. Cut through the center of the Yard towards the south Gate, jump the fence before it, and enter the Wilson House through the open window. Acquire the Egg from the 1st Floor Bedroom, cross the hallway, enter the next room, and jump out the open window. Go to the corner and jump to ground level. Run to the Covered Bridge in the Public Park to leave.
- 5Level Two Objectives: Entering any House or Back Yard is trespassing for all Disguises. The strategy changes after entering the Lewinsky's Back Yard: go through the south Gate instead, then enter the Wilson House through the front door. You may encounter a couple leaving the front porch. Hug the wall going up the stairs inside the Wilson House to limit spotting.
- 6Level Three: This section is a header for the next part of the guide.
Tips
- Use the Baseball for knockouts and the Taser for electrocution.
- The Krugermeier and Lockpick are recommended starting items for Level One.
- Utilize Instinct to locate guards and identify their patrol routes.
- Environmental elements like windows, closets, and containers are crucial for hiding bodies.
- Carefully time your actions to avoid detection, especially when dealing with Enforcers and cameras.
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