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Part 581
Hitman World of Assassination

Part 581

Complete Part 581 walkthrough for Hitman World of Assassination, including how to complete the Cellar Door challenge.

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Complete Part 581 walkthrough for Hitman World of Assassination, including how to complete the Cellar Door challenge.

Walkthrough
  1. 1
    Use the Scrambler on the glass door to access the Security System.
  2. 2
    Turn off the Fusebox to lure one undercover Guard. Wait by the Briefcase for him to enter the Vault.
  3. 3
    Run up behind the Guard, knock him out with the Wrench or Hammer before he reaches the Fusebox, pick up his Pistol, and dump him in the Container.
  4. 4
    As you drag the first Guard, the second undercover Guard should be lured to the non-functional System. Knock him out and dump him in the Container.
  5. 5
    Go to the base of the stairs and place a Coin near the domed light on the wall. Use your Instinct (a visual aid that highlights important elements) and look for Galen.
  6. 6
    If timed correctly, Galen should be heading downstairs, followed by Sheriff Masterson. Two Police Officers will be on the 1st Floor, one in the Back Yard, and Sheriff Masterson will be escorting Galen.
  7. 7
    Galen should head to the Kitchen with Masterson behind. The Basement door will be open.
  8. 8
    As Masterson nears the door, toss an object about halfway up the stairs to lure him down. Hide behind the wall and wait.
  9. 9
    When Masterson investigates, toss your other object near the Coin to lure him close enough to see it. Subdue him when he goes for the Coin and leave his body.
  10. 10
    Pick up your objects and run upstairs into the Kitchen.
  11. 11
    Galen should be on the back porch. When he walks inside, run up behind him, knock him out, and drag him into the Basement.
  12. 12
    Get your Rifle, shoot Galen in the head (a headshot (a shot that lands on the enemy's head, usually an instant kill)), drop the weapon, and go to the Basement door.
  13. 13
    Use your Instinct and, when the patrolling Guard is not looking, run up and outside, out the Gate, and to the Covered Bridge at the Public Park to leave the mission.
Tips
  • This run-through also completes the following Challenges: Cellar Door (2,000 XP) for turning off Galen's Security System, Straight Shot (1,000 XP) for killing a Target with a headshot, Versatile Assassin (4,000 XP) for completing Straight Shot and earlier challenges (Someone Could Hurt Themselves, Hold My Hair, Piano Man, Tasteless, Traceless), Suit Only (Casual, Pro, Master) (1,000 XP x 3) for completing the mission in your Suit without changing disguises, No Evidence (Pro, Master) (1,000 XP x 2) for leaving no trace (destroy Security Camera recorders if seen), Silent Assassin (Pro, Master) (4,000 XP x 2) for completing without being Spotted, only killing Targets, and leaving no evidence, The Classics (Casual) (2,000 XP) for acquiring all Classics Challenges at Casual difficulty, The Classics (Pro) (4,000 XP) for acquiring all Classics Challenges at Professional difficulty, The Classics (Master) (8,000 XP) for acquiring all Classics Challenges at Master difficulty, and The Quack.

During his mission in Whittleton Creek, 47 discovered that Janus founded the Ark Society, a survivalist club for the rich. The current Constant would also attend the yearly gathering to meet with Janus there. Intel did not specify the Ark Society's location, but Olivia tracked the coffin to a remote island in the North Sea, the Isle of Sgail.

The plan is to kidnap The Constant at the Isle when Ark Members meet. However, a Poison Chip has been implanted in The Constant's neck, activated by a Kill Switch controlled by the new chairpeople of the Ark Society: Zoe and Sophia Washington. These sisters, daughters of Pax Mundus' founder, are treasure hunters who employ mercenaries and destroy everything in their path.

The plan now is for 47 to kill the Washington sisters before they can use the Kill Switches against The Constant, who is unaware of this arrangement, while Lucas finds a way to get him off the island.

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