Complete guide to Part 255 in Hitman World of Assassination, covering the 'Name Your Poison' and 'String Quartet' missions with detailed steps, tips, and challenges.
This guide covers Part 255 of Hitman World of Assassination, detailing two specific mission objectives: 'Name Your Poison' and 'String Quartet'.
Name Your Poison [4,000 XP]
To complete this objective, you must eliminate all four targets using lethal poison in a single playthrough. Recommended loadout includes the Krugermeier, ICA Explosive Phone, Modern Lethal Syringe, and placing a Lethal Poison Vial into the Orchard Road Pickup. Start at the Garage.
- Begin by retrieving the Poison Vial from the Orchard Road Pickup, then proceed to the workbench north of the Greenhouse to acquire a weapon.
- Enter the Greenhouse, drop the weapon near the door, exit, and wait nearby. A guard should pick up the weapon and head to the Weapons Box. Re-enter as he is picking it up and poison Penelope's drink.
- Proceed to the Barracks to collect the Lethal Poison Pill Glass from a corner. Enter the Restroom, turn on the sink, and take cover to the right of the door. This should lure a Spec Ops soldier.
- Subdue the soldier when he turns off the sink, take his disguise, and enter the Red Barn through the main entrance. Maya should be outside. If timed correctly, the guard patrolling the east side of the Barn will be near the entrance. Poison the bottle near the Ram Switch and exit.
- Head to Ezra's Shed. Ezra should be closing and walking towards his shed. Once he distracts the interior guard, subdue and hide the other guard. Take his weapon and wait for Ezra to leave.
- After Ezra departs, wait for the interior guard to move towards the shelving before entering through the window and subduing him. Hide him in the closet, take his weapon and disguise, retrieve the Basement Key, and wait outside. As Ezra approaches the shed again, use your Syringe and follow him inside. Stab him to kill him as the door closes and hide his body in the closet.
- Sean will be inside the Mansion. Enter the Mansion and go to the Basement. Subdue the guard, collect all items, and hide the body in the container at the far end of the room.
- Retrieve the Modern Lethal Syringe from the Teddy Bear on the workbench. Place the ICA Explosive Phone on the floor near the Wastebasket by the Fusebox. Go to the top of the stairs. Activate the Phone and open the door to lure a Hacker from the War Room.
- Hide behind the pillar near the Shelter door and wait for the Hacker to reach the Phone. Subdue him, retrieve the Phone, and hide him with the other guard. Re-place the Phone in the same spot.
- Return to the top of the stairs. When Sean comes downstairs and looks at the Clock, activate the Phone and open the door to lure him down. Retreat behind the pillar and wait for him to reach the Phone. Stab him with the Syringe to kill him. Drag his body to the Shelter door to complete the mission.
Completing this run also unlocks the 'Tasteless, Traceless' [1,000 XP] and 'Body Double' [4,000 XP] challenges, along with others like 'Quite Technical', 'Assume Position', 'The Interrogator', 'The Commander', 'The Long Way Out', 'No Evidence', 'Silent Assassin', 'The Analyst', 'The Instructor', and 'The Fiber Wire'.
String Quartet [4,000 XP]
This objective requires eliminating all targets using the Fiber Wire in one playthrough. Recommended loadout: Krugermeier, Fiber Wire, ICA Explosive Phone. Start at the Garage.
- From the start, go east into the small room, grabbing a Wrench along the way. Place the Phone by the exterior door, activate it, and take cover left of the interior door. The noise should attract the Technician near the car.
- When the Technician sees the Phone and enters, close the door, subdue him, and take his Phone and Shotgun. Drag his body outside and dump it in the nearby container. Place the Phone in the same spot and wait for Maya.
- As Maya heads to the Taco Van, toss the Wrench near the Car Lift Button to lure her closer. Activate the Phone when she arrives and take cover left of the door. Switch to your Fiber Wire and garrote her when she enters. Collect the Phone and proceed to Ezra's Shed.
- If timed correctly, Ezra will be entering. Subdue the exterior guard when the interior guard is distracted, take his Rifle, dump him in the container, and take his disguise. Drop the Rifle by the Fusebox, go to the east corner of the shed, and shoot the Fusebox to draw out the guard.
- Run to the west corner and wait, switching to your Fiber Wire. As the guard exits, enter the shed and garrote Ezra, who should be near the shelving by the closet. Dump his body in the closet and take the Basement Key.
- The guard should find the dropped weapon, pick it up, and take it inside. If the weapon was left on the ground where the guard dropped it, the other guard might see you attacking Ezra.
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