Master the art of distraction and luring in Hitman World of Assassination. Learn to use coins, melee objects, audio devices, and weapon manipulation to create openings and eliminate targets.
This guide section focuses on various methods for distracting and luring NPCs in Hitman World of Assassination, enabling players to create openings for ambushes, subduing, or simply moving them out of the way.
Coin Distraction: Coins can be thrown to attract attention. NPCs will investigate and pick them up. This can be used to lure them away from their posts or into a desired location. A technique called 'Coin Chaining' involves placing multiple coins in a path to lead an NPC to a hidden area, where they can be safely dealt with.
Melee Objects: Objects like Wrenches, Crowbars, and Screwdrivers can be tossed to create a distraction. Unlike coins, these are not picked up by NPCs but will draw their attention. Care must be taken when throwing these objects to avoid accidentally locking onto an NPC and stunning or killing them. Fragile objects like Busts and Bricks will break when thrown.
Audio Distraction Devices: Certain devices can lure people for ambushes or to get them out of the way. Many of these are considered weapons, so caution is advised. The ICA Explosive Phone, earned from the 'Mission Stories - Bangkok' challenge, is a good option as it's not seen as a weapon and can lure both Guards and Civilians. The ICA Remote Audio Distraction Device, unlocked at Santa Fortuna Mastery Level 20, is also effective as it's not visible when held and resembles a toy, posing no perceived threat.
Weapon Dropping: Dropping a weapon in a Guard's path will cause them to pick it up and take it to the nearest Weapons Box. This can lure the Guard away, allowing access to other areas or creating an opportunity to subdue them in a safe location. This tactic is most effective when disguised as a Guard.
Weapon Tossing: If not disguised as a Guard, weapons can be tossed to lure Guards to Weapons Boxes. Only Mines or Audio Distraction Devices can be tossed this way; firearms cannot. Remote Explosive Ducks will be kept by the Guard and not taken to a Weapons Box.
Stationary Objects: Interactable objects like Vacuum Cleaners, Sinks, Fuseboxes, Generators, and Radios can be activated or deactivated to create distractions. Once the interaction is complete or any resulting mess is cleaned up, the distracted NPC will return to their routine.
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