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Part 247
Hitman World of Assassination

Part 247

Explore the Legacy Differences, Master Difficulty changes, safe exploration routes, and key locations for Part 247 in Hitman World of Assassination. Learn about disguises and essential keys.

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Explore the Legacy Differences, Master Difficulty changes, safe exploration routes, and key locations for Part 247 in Hitman World of Assassination. Learn about disguises and essential keys.

This guide section for Part 247 in Hitman World of Assassination covers several key aspects of the mission, including differences from previous versions, Master difficulty changes, safe exploration strategies, and the locations of important keys.

Legacy Differences:

  • Main Mission Ending: In Season One, players were forced to exit through the Tornado Shelter. In Legacy mode, this is only required for the first playthrough; subsequent runs allow use of any exit point.
  • [Plot Twist] Challenge: In Season One, this challenge was acquired by climbing the Water Tower. In Legacy mode, it's obtained by going through the Tornado Shelter on the first run-through.

Master Difficulty Differences:

  • Most Guards on the Perimeter become Enforcers for many disguises.
  • There are a few extra Guards and Cameras compared to lower difficulties.

Safe Exploration:

  • To explore safely without resorting to combat, acquire the necessary disguises.
  • Perimeter Guard Disguise: Sneak into the Junkyard from the Southern Farm Perimeter, turn off the Generator to lure a guard, and subdue him for his disguise. This allows access everywhere except the Mansion.
  • Militia Elite Disguise: Subdue at least one Guard at Ezra's Shed to gain access to the Mansion.

Keys:

  • Perimeter Gate Key: Found in the northern part of the Communications Center. Opens locked Gates surrounding the farm.
  • Quad Bike Keys: Found in the small shed just inside the Main Entrance. Used for the Quad Bike at the East Entrance.
  • Garage Key: Opens Ezra's Shed. Ezra carries one, or it can be found in the Kitchen on the Mansion's ground floor.
  • Basement Key: Opens the Basement doors. Carried by Ezra and an Enforcer in the Basement.
  • Rose's Room Key: Opens Sean's Room on the Mansion's top floor. Carried by Sean and the top floor Enforcer, or found in the War Room.

The Tornado Shelter:

  • Required for the first run-through. Located in the Basement and requires Sean Rose's face for its biometric lock.
  • While obtaining his body can be difficult, a 3D Printer is available in the area.

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