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Part 40
Hitman World of Assassination

Part 40

Navigate Part 40 of the Hitman World of Assassination guide, focusing on the ICA Facility Escalation. Learn about secret accomplishments like Defection Deterred and K-36D.

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Navigate Part 40 of the Hitman World of Assassination guide, focusing on the ICA Facility Escalation. Learn about secret accomplishments like Defection Deterred and K-36D.

Description: Complete Level 5 of an Escalation Contract set in the ICA Facility.

Xbox Achievement Points: 30 GS.

PlayStation Trophy Grade: Silver.

Secret Accomplishments

  • Unseen Assassin: Assassinate a Target without getting Spotted. (15 GS, Bronze Trophy)
  • Defection Deterred: Arrange matters so that the KGB colonel kills Jasper Knight. (15 GS, Bronze Trophy)
  • K-36D: Assassinate Jasper Knight with a sabotaged ejector seat. (15 GS, Bronze Trophy)
  • Shhhh: Pacify any individual. (15 GS, Bronze Trophy)
  • Unexpected Guest: Disguise yourself as Mr. Norfolk and assassinate Kalvin Ritter. (30 GS, Silver Trophy)

ICA Facility - PRG2. The Night Thief

47's first training mission is a recreation of a scenario in Sydney, Australia, involving a yacht belonging to art thief Calvin Ritter. 47 must repeat the scenario as part of his testing. The environment is a crudely built set filled with training operatives, and all harm is simulated. Simulated exits are represented by large buttons near specific vehicles.

The initial playthrough is Guided Training, followed by Freeform Training where Challenges can be completed.

TNF1. General Layout

IMPORTANT: For mapping purposes, north is the top of the screen. Turn off the Compass to prevent confusion.

The Yacht is a four-level ship. Deck 0 and the Dock area are the largest. Decks 1 and 2 have guest areas, while Deck 3 contains the Helipad and Bridge.

A. Detailed Map - Dock and Deck 0

Dock: Features a Garage at the northwest corner and the Red Car (Exit Point) to the south. A pier runs along the south end of the Yacht.

Deck 0: Includes the Loading Bay and North Storage Room at the north end. The center has East and West Bunk Rooms, East and West Hallways, and the main Engine Room. The south end has the South Storage Room and Lower Sundeck.

Objects on Dock and Deck 0:

  • Coins (x3): On the bench near the starting point.
  • Lockpick: Near the starting point.
  • Flash Grenade: Near the starting point.
  • ICA Remote Explosive: Near the starting point.
  • Fusil G2: On benches in the room next to the starting point.
  • Bartoli 12R: On benches in the room next to the starting point.
  • Mechanic Disguise: At the northwest corner of the Garage.
  • Emetic Rat Poison: On a stack of wood in the North Storage Room.
  • Yacht Crew Disguise: On a chair at the north end of the East Bunk Room.
  • Fire Extinguisher: Near the Loading Bay entrance and at the southwest corner inside the Engine Room.

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