A comprehensive guide to Part 186 of Hitman World of Assassination, covering challenges like 'Seven Years Of Bad Luck' and 'It Was An Axeident', and the 'Master Fortune Teller' mastery.
This guide covers specific challenges and objectives within Hitman World of Assassination, focusing on the Marrakesh location and the Fortune Teller disguise. It details how to acquire specific items, complete objectives related to targets Reza and Claus, and achieve various challenges, some of which are only available in Contracts Mode.
Challenges & Contracts:
- Seven Years Of Bad Luck [4,000 XP]: Kill five different Targets with five different types of accidents while disguised as the Fortune Teller. This must be done in Contracts Mode. Contract Name: 'It's Your Unlucky Day!', Contract ID: 2-06-3186785-61.
- It Was An Axeident [2,000 XP]: Kill five Targets with the Battle Axe while disguised as the Fortune Teller. This must be done in Contracts Mode. Contract Name: 'I See Pain In Your Future', Contract ID: 2-06-7048795-61.
- Master Fortune Teller [8,000 XP]: Complete the 'Future Events', 'It Was An Axeident', 'Seven Years Of Bad Luck', and 'Wishful Thinking' challenges. Completing this challenge rewards the TAC-4 AR Desert Assault Rifle.
Mission Walkthrough & Tips:
The guide outlines a strategy for a Silent Assassin run starting at the Bazaar Entrance in a Summer Suit, bringing the Silverballer, Fiber Wire, and Coins. It emphasizes starting the timed mission story '[Down The Rabbit Hole]' as soon as possible to avoid missing objectives related to the Soldier in the Shoe Shop. This mission story requires bringing Claus to the School, which prevents completing certain kill challenges at the Consulate. The guide also mentions bringing the Intern Disguise into the School for the '[Internal Affairs]' challenge (killing Claus with Fiber Wire as the Intern) and planning for the '[Bathroom Break]' and '[The Headmaster's Revenge]' challenges involving Reza.
Specific steps include:
- Acquire all four Remote Explosives and dismiss Soldiers on the Top Floor.
- Wait for Reza to be away from the Director's Office before using an Explosive to lure away an Enforcer.
- Open the Safe in the Director's Office, take the Saber from the chair or Shoe Shop counter, and collect five Coins from the Shoe Shop counter.
- In the Tunnel, drop the Saber near the door. Subdue and hide five Soldiers, taking their Rifles and the Keycard from the Soldier in the Shoe Shop. Leave space in the south end Closet in the Tunnels.
- Take your Rifle and drop it in the Parking Garage.
- Obtain the Consulate Safe Code, go to the Fortune Teller, get him to his shop, subdue him for his Disguise.
- Go to the east parking area of the Consulate, jump the wall, sneak into the Parking Garage and Tunnels.
- Enter a north end Closet and switch to the Elite Soldier Disguise.
- Re-acquire the Officer Disguise at the Fortune Teller shop, enter the Consulate, and go to the South Stairs.
- Follow the Security Guard up the stairs, knock him out at the top, drag him down to hide him, and take his Disguise.
- Enter the Meeting Room via the south door. Wait for the patrolling Enforcer to leave Strandberg's Office, then enter to open the Safe and call Reza to lure him into the Tunnels.
- Run to the Tunnels, re-acquire the Fortune Teller Disguise and Saber from the north end. Wait by the open door.
- When Reza passes, close the door and kill him. Holster the Saber, re-acquire the Officer Disguise, and return to the School.
- Use another Explosive to lure the Enforcer away, enter the Office, and call Claus.
- Run back down, re-acquire the Fortune Teller Disguise, and hide in the south end Closet.
- When Claus passes, exit the Closet, sneak up behind him off the stairs, and kill him with the Saber to complete the Challenge.
- For the initial mission start: Exit the Coffee Shop, run west out of Electronics Street, through Lamp Street (collecting Soda Cans), south along Cafe Street (West), west along Carpet Shops Street. At the intersection with Courtyard Street, grab two Coins by the Soda Machine and go south to the Market Square. Go west to the West Gate, find the nook by the Pipe, and place a Coin.
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