Skip to content
Part 184
Hitman World of Assassination

Part 184

Complete walkthrough for Part 184 of Hitman World of Assassination, covering objectives, challenges like Electri-fried and Poison IV, and sniper strategies.

By ···10 min read·Multi-source verified
1 reading this guide  

Complete walkthrough for Part 184 of Hitman World of Assassination, covering objectives, challenges like Electri-fried and Poison IV, and sniper strategies.

Walkthrough
  1. 1
    Find a Radio and a sleeping Waiter in Plates Alley.
  2. 2
    Turn on the Radio to wake the Waiter.
  3. 3
    Follow the Waiter to the School Guards to ensure he delivers the Plate to Reza.
  4. 4
    Run to any Exit Point and wait for Reza to die.
  5. 5
    Leave the mission.

Challenges Completed:

  • Electri-fried [4,000 XP]: Kill Claus by electrocuting him.
  • Poison IV [4,000 XP]: Kill Reza by poisoning his food.
  • Tasteless, Traceless [1,000 XP]: Kill a Target with lethal poison.
  • Suit Only (Casual, Pro, Master) [1,000 XP x 3]: Complete the mission in your Suit without changing disguises.
  • No Evidence (Pro, Master) [1,000 XP x 2]: Leave no trace of your activity; destroy Security Camera Recorders if seen.
  • Silent Assassin (Pro, Master) [4,000 XP x 2]: Complete the mission without being spotted, only killing Targets, and leaving no evidence.
  • The Banker
  • The General
  • Someone Could Hurt Themselves

Sniper Assassin [4,000 XP x 3]:

The Standard Method:

  • Start at the School. Place the Sieger 400 Ghost at the Old Headmaster's Terrace.
  • Avoid Enforcers while leaving the School grounds.
  • Go to the Headmaster's Terrace, subdue the Soldier near the Ledge, grab the Briefcase, and drop it near him.
  • Equip the Rifle, climb the Ledge, and make your way to the hidden area.
  • When Reza comes up the stairs and looks out the window, shoot him.
  • Quickly return to the Terrace, put the Rifle back in the Briefcase.
  • Run to the Carpetshop Rooftop (southwest corner of Market Square).
  • Go to the upper Rooftop, drop the Briefcase, and equip the Rifle.
  • When Claus presents himself, kill him, drop the Rifle, and run to the West Gate to exit.

The Cheap Method:

  • Start at the School Alley with Silverballer, Coins, Lockpick. Place the Sieger 300 at the School Gate.
  • Go to the corner right of the west half of the Alley door and drop your Silverballer.
  • Use the Lockpick to open the door for Room 1D.
  • Lure the Officer out by tossing a Coin at the Pistol near the door.
  • Subdue the Officer when he exits, drag him into the corner, and take his clothes (leave his Rifle).
  • Enter the School.
  • Pick up objects in the Office, then go to the Detention Room and Dismiss the Soldier inside.
  • Pick open the door leading outside.
  • Grab the Briefcase and go to the west end of the Playground.
  • Follow Reza as he goes back up, and Dismiss the Soldier in the stairwell.
  • Dismiss the Soldiers by the Toilets and the north hallway as Reza proceeds.
  • Go into the Toilets, drop the Briefcase near the Peephole, and wait.
  • When Reza returns from the Detention Room and stops at the window, use Instinct to look into the Computer Room.
  • Wait for the Officer to be at the west end of the Room or have his back to the Toilets.
  • Lure Reza into the Computer Room by tossing an object into the northwest corner.
  • Crouch, take cover left of the door, and subdue Reza when he enters.
  • Drag him near the Briefcase, equip the Rifle, and kill him.
  • Put the Rifle back in the Briefcase and leave the School.
  • Run to the Consulate, cut through the Auditorium to the south door of the Security Room.
  • When the outside Guard goes back inside, shoot the Recorder.
  • Go to the South Stairs, stand behind the Guard and Soldier.
  • Follow the Guard upstairs and knock him out with the Briefcase.
  • Drag him partway down the stairs, take his Disguise (leave Pistol and Briefcase).
  • Go into the Storeroom and wait.
  • Toss an object out the door to attract the Guard patrolling the Conference Room.
  • Sneak when he goes to investigate the thrown object.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content