Discover Zevlor's exact location in Baldur's Gate 3 Act 2. Learn how to rescue him from the Mind Flayer Colony after the Moonrise Towers arc and prepare for the challenging fight ahead.
Alright, so you're trying to track down Zevlor in Act 2 of Baldur's Gate 3? If you managed to save him back at the Emerald Grove during the big showdown, you're probably wondering where he's ended up. A lot of folks think he'll be chilling at Moonrise Towers, but that's actually a bit of a red herring. You'll find him later, deep within the Mind Flayer Colony, which pops up right after you wrap up the Moonrise Towers questline.
Once you've dealt with the boss at the top of Moonrise Towers, a massive tentacle will snake out, and the boss will make a hasty retreat. Before you chase after them, make sure you've got room in your party and, crucially, recruit Jaheira if you haven't already. When you're all set, head down the 'Hollow Tower' – that's where the tentacle emerged from – to enter the Mind Flayer Colony. At first, most of the inhabitants will be neutral, letting you wander through the fleshy corridors without immediate trouble. Just follow the path heading east until you hit an intersection, then take the northern route through the Flesh-Wrought Door. Inside, you'll see a bunch of pods, much like the one you started the game in. And hey, there's Zevlor, stuck in one of them!
Now for the tricky part: getting him out. You'll need to use the Neural Apparatus located at the far end of the room, on the right side. You'll only have two options: 'Release' or 'Purge'. If you pick 'Purge,' you'll unfortunately destroy everything in the pods, including Zevlor. Your best bet is to choose 'Release.' This will open all the pods, but be warned – it also unleashes the Mind Flayers, and you'll be in for a tough fight. These guys are nasty, especially with their mind-control spells like Charm and Dominate, so hopefully, your party has a decent Wisdom stat. You'll be facing four Mind Flayers and a bunch of Intellect Devourers, but don't worry, Zevlor and an Orc named Manip will join your side in the battle.
The Intellect Devourers are mostly just annoying distractions unless they swarm one person, so your main focus should be on the Mind Flayers. If you brought Jaheira along, now's a great time to summon an Elemental, preferably a Fire Elemental, as they pack a good punch and can draw some aggro. One of the most annoying things about Mind Flayers is their Reaction ability, Tadpole Charm, which can charm you from across the battlefield! While the fight can be tough, if you can mitigate the effects of being charmed, you should manage. If anyone gets charmed badly, don't hesitate to cast Greater Restoration on them immediately.
After the dust settles and the battle is won, you'll have a chat with Zevlor. He'll thank you for the rescue and then ask about the fate of the others who were ambushed. When you explain what happened, you'll learn that he was briefly enthralled by the Absolute, which led him to allow the cult to torture the other victims. Honestly, the choices you make during this conversation with Zevlor don't seem to have a huge impact on things, so just go with what feels right in the moment. Once your conversation is over, the quest will be marked as complete.
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