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How Armor and Armor Class Works in Baldur's Gate 3
Baldur's Gate 3

How Armor and Armor Class Works in Baldur's Gate 3

Understand how Armor Class, Dexterity, and proficiencies affect your defense in Baldur's Gate 3. Learn about Light, Medium, and Heavy armor types and their stats.

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Understand how Armor Class, Dexterity, and proficiencies affect your defense in Baldur's Gate 3. Learn about Light, Medium, and Heavy armor types and their stats.

In Baldur's Gate 3, your Armor Class (AC) determines how difficult it is for enemies to hit you. An Attack Roll must meet or exceed your AC to deal damage. Your AC is primarily calculated from your Dexterity modifier and any bonus from worn armor or Natural Armor. A higher AC means you're harder to hit.

A character's base AC is 10. Different armor types provide varying AC bonuses. Padded and Leather armor offer a base AC of 11, while Plate armor can reach an AC of 18. However, armor's protective value is balanced by other factors:

  • Heavier armor might cap your Dexterity modifier bonus to AC at +2.
  • Heavier armor can impose Disadvantage on Stealth checks.
  • Heavier armor's weight can cause Encumbrance for characters with low Strength.
  • Light, Medium, and Heavy armor require specific proficiencies, which not all classes possess.
Light ArmourArmour ClassDexterity LimitStealth RollsWeightValue
Padded113.670
Leather114.5120
Studded Leather125.85500
Medium ArmourArmour ClassDexterity LimitStealth RollsWeightValue
Hide12+25.460
Chain Shirt13+29130
Scale Mail14+2Disadvantage12200
Breastplate14+29250
Half Plate15+2Disadvantage18350
Heavy ArmourArmour ClassDexterity LimitStealth RollsWeightValue
Ring Mail14+0Disadvantage18300
Chainmail16+0Disadvantage24.8400
Splint17+0Disadvantage27700
Plate18+0Disadvantage29.31500

Armor proficiencies vary by class. Martial classes generally have more proficiencies than spellcasters. Wearing armor you are not proficient with results in Disadvantage on Strength and Dexterity based Ability Checks, Attack Rolls, and Saving Throws, and prevents spellcasting.

ClassLight ArmorMedium ArmorHeavy ArmorShield
BarbarianYesYesNoYes
BardYesNoNoNo
ClericYesYesNoYes
DruidYesYesNoYes
FighterYesYesYesYes
PaladinYesYesYesYes
RangerYesYesNoYes
RogueYesNoNoNo
SorcererNoNoNoNo
WarlockYesNoNoNo
WizardNoNoNoNo

The bonus Dexterity provides to AC is inversely related to the armor's base AC. Light Armor allows the full Dexterity bonus, Medium Armor caps it at +2, and Heavy Armor provides no Dexterity bonus.

For example, a Fighter with 16 Dexterity (+3) wearing Studded Leather (AC 12) would have an AC of 15 (12 + 3). If they switched to Breastplate (AC 14, +2 Max Dex), their AC would be 16 (14 + 2). With Chain Mail (AC 16), their AC would remain 16 (16 + 0 Dex).

Heavy armor, especially items like Scale Mail, Half Plate, and all Heavy Armor types, can impose Disadvantage on Stealth checks, making them unsuitable for characters focused on sneaking.

Helmets and Shields are simpler. Light Armor helmets require Light Armor Proficiency and grant a +1 bonus to Dexterity Saving Throws. Medium and Heavy Armor helmets require their respective proficiencies and offer other benefits, though the source text cuts off before detailing them fully.

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