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Warlock build: Coffeelock: Baldurs Build
Baldur's Gate 3

Warlock build: Coffeelock: Baldurs Build

Master the Baldur's Gate 3 Coffeelock Warlock build. Discover multiclassing, spell synergies, and feat choices for unparalleled burst damage and control.

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Master the Baldur's Gate 3 Coffeelock Warlock build. Discover multiclassing, spell synergies, and feat choices for unparalleled burst damage and control.

Here is a look at our Baldur's Gate 3 Warlock Build, featuring multiclassing options, levels in each class, and synergy for the playstyle.

Before we explain the build, here’s an example of what your level spread will look like by level 12, the BG3 level cap at launch.

  • Warlock: 3
  • Sorc: 3
  • Wizard: 3 or 6
  • Optional: Rogue 3

The idea behind the Coffeelock is that you use the base Warlock class, and get it to level three. From there, you start speccing into Sorcerer to get the Metamagic options. So, when you get to level 5, you’ll have activated the coffeelock build at its earliest form. We don’t recommend doing this straight away, rather you can respec from level 5 to turn a basic eldritch blast warlock build until you get to this point. Typically, you get to level 5 around the end of Act 1 or slightly earlier, depending on how many quests and battles you’ve been a part of.

Once you’re at that point, the level 3 Warlock grants access to spells hitting for higher spell levels. You also get more spell slots. This is important as when you spec into Sorcerer, you start getting Sorcerer points. You gain these points whenever you consume spells. So, using a Warlock spell grants Sorc points, and then you spend those points to either nuke something with a Warlock or Sorc spell of your choice. This, in theory, makes you one of the burstiest classes in the game.

In some of the interactions, you can use your Sorc points on various meta-magics. Take the Twinned spell for example. It can allow you to cast the warlock’s Crown of Madness (if you go Fiend) to make two enemies start fighting their allies in combat. This is some heavy CC and damage usage. You can also use this with Archfey’s sleep, or maybe even Dissonant Whispers if you go Old One. We recommend Great Old One, as then you can learn Tasha’s Laughter and Dissonant Whispers for lots of damage and control with your Sorc modifiers.

When you reach level 6, you can take your Sorcerer to level 3. This now adds other Metamagic to the list of options. The most ideal here is the Heightened Spell. When you use Heightened Spell, you consume 3 Sorcerer Points, and you can now cast a spell in your bonus action. Now, this means you can essentially cast 2 spells on that turn. Because spells cast always generate Sorc points, it means you can do your cast and then another cast, and have 2 sorc points back.

From this point on, you will want to spend your remaining levels on Wizard levels. The reason why is that the Wizard is jam-packed with spell slots for leveling. This grants you more room to cast your spells in combat and ramp up your combat potential for even bigger damage windows for some of the highest total damage per turn opportunities in the game. Being able to cast this often in a turn should even beat the DPT (damage per turn) that Extra Attack martial classes can do in the late game.

Sub classes & Feats

  • Sorcerer - Storm Sorcery: You will not take advantage of the 6th level bonuses from Draconic Bloodlines, as you won’t get that high level using Sorc using this build. Meanwhile, the randomness of the Wild Magic can be somewhat troublesome for the playstyle. It leaves only Storm Sorcery on occasion.
  • Warlock - Great Old One: You get access to more control spells in case you need to Twin Spell crowd control. Moreso, some of the Great Old One options allow you to do some very high damage, so you can always throw them out in your burst windows too with Heightened Spells.
  • Wizard: Preference really, depends if there’s a specific school you want to include in your learned spell list for buffs, damage, etc.
  • Rogue: If you opt for this multiclass too, then, you go Thief for Extra Hands for the additional bonus action to use with Heightened Spell.

When you get to use a Feat, you can look at the following options:

  • Lucky: You gain 3 Lucky Points, which you can use to gain advantage on attack rolls, ability checks, or saving throws. Or to make an enemy reroll their attacks rolls.
  • Spell Sniper: You learn a Cantrip, and the number you need to roll a critical hit while attacking is reduced by. This effect can stack.
  • Resilient - Better constitution, and therefore health.
  • Lightly Armored: Gain light armor proficiency and increase your Dexterity or Strength by one point, up to a max of 20. - Decent for your armor usage and gaining some extra dex for initiative and AC bonus.

Best Race for Warlock Builds in BG3

  • Halfling: You get Lucky and Brave built in for better modifiers and re roll 1s on attacks.
  • Gnome: Gnome cunning grants advantages on wisdom, int and charisma saving throws, which you will have decent amounts of with your spell casting stat spread, especially charisma.
  • Cold, Black, White or Silver Dragonborn: These creatures get resistances to some of the damage types you deal with some of the Great Old One spells.

Other than that, it doesn’t really matter all too mu

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