Learn how to speak with the Strange Ox in Baldur's Gate 3. Discover the requirements, dialogue options, and skill checks needed for this unique encounter in Druid Grove.
The Strange Ox is an unusual NPC found in The Hollow within Druid Grove. To have a meaningful conversation with it, you'll need to use a 'Speak with Animals' ability.
Walkthrough
- 1Locate the Strange Ox in The Hollow, Druid Grove.
- 2To speak with the Ox, you must have a 'Speak with Animals' ability. This can be obtained through:
- The 'Speak with Animals' spell (available to Bards, Rangers, Druids).
- 3The 'Beast Speech' Warlock Eldritch Invocation.
- 4The Wildheart Barbarian subclass (at Level 3).
- 5The Oath of the Ancients Paladin subclass (at Level 3).
- 6A Potion of Animal Speaking, sold by Arron in Druid Grove.
- 7Activate your chosen 'Speak with Animals' method and speak to the Strange Ox.
- 8You can initially discuss trivial matters with the Ox.
- 9Attempt an Arcana Intelligence Check (DC 10) to learn more.
- 10If successful, you can choose to pry deeper with the dialogue option: "there’s more to you than meets the eye. Care to explain?".
- 11This will trigger a Persuasion, Intimidation, or Deception check (DC 10).
- 12Upon succeeding any of these checks, the Ox will reveal it is escaping to Baldur’s Gate.
Tips
- If you attempt to speak to the Ox without 'Speak with Animals', you can only make an Arcana check (DC 10) which yields no significant information beyond the Ox being strange.
- The Potion of Animal Speaking is a convenient, non-class-specific way to gain the ability.
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