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Best Armor & Weapons in Act 3 of Baldur's Gate 3
Baldur's Gate 3

Best Armor & Weapons in Act 3 of Baldur's Gate 3

Find the best armor and weapons in baldurs gate 3 Act 3, including legendary items like Helldusk Armour and Balduran's Giantslayer.

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Find the best armor and weapons in baldurs gate 3 Act 3, including legendary items like Helldusk Armour and Balduran's Giantslayer.

Act 3 Legendary Items in baldurs gate 3:

Some of baldurs gate 3's Legendary Items are tied to quest items or extensive quest chains.

  • Balduran’s Giantslayer: Found underneath Wyrmgate Prison. Obtainable by finding the secret base in Wyrm Gate Prison or via Wyll’s storyline. Grants a 2D6 + 6 slashing weapon with a Giant slayer modifier and the Giant Form ability for temporary hit points and an additional 1d6 damage.
  • Bloodthirst: Obtained from Orin in the Lower City Sewers (Undercity). Deals 1d4, 1d10 Necrotic damage with a crit lower effect of 1. Grants True Strike ability, off-hand riposte from Battle Master, and +1 AC.
  • Crimson Mischief: Obtained from Orin in the Lower City Sewers (Undercity). Deals 1d6 piercing and 1d4 Necrotic damage, with an additional 1d4 conditional piercing if the target is below 50% HP. Grants 7 piercing damage on attacks with advantage, and its off-hand modifier adds an ability modifier to the attack’s damage.
  • Duellist’s Prerogative: Part of the Save Vanra questline in the Lower City, starting from the Barracks. Deals 1d8 Piercing and 1d4 Necrotic damage. While the offhand is empty, it lowers crit hits by 1 and grants an additional reaction per turn. Using a reaction when hitting with the weapon deals necrotic damage equal to your proficiency. Comes with Challenging Dual (Taunt) and Dueller’s Enthusiasm for an extra attack.
  • Gloves of Soul Catching: Found in the House of Hope (Raphael’s Palace). Grants unarmed attack modifiers for force damage and healing. Can trade healing for advantage on attacks and saving throws. Also grants +2 Constitution. Considered Best in Slot (BiS) for Monks.
  • Gontr Mael: Obtained by defeating the boss inside the Steel Watch Foundry (Lower City). This Legendary Crossbow deals 1d8 piercing and 1d10 necrotic damage. Grants glowing in a 6m radius, a +3 weapon enchantment, and the Celestial Haste ability (lasts 5 turns).
  • Helldusk Armour: Obtained from the Raphael Boss Fight in his palace. Enter his palace by speaking to the lady west of the Lower City Graveyard or getting tips from the Demon in the Gauntlet of Shar. Provides 21 AC Heavy armor with built-in Heavy armor proficiency. It also offers fire resistance and returns fire damage to enemy casters.
  • Helm of Balduran: Found underneath Wyrmgate Prison. Obtainable by finding the secret base in Wyrm Gate Prison or via Wyll’s storyline. Grants health at the start of each turn, +1 to AC and saving throws. Prevents stunning and critical hits.
  • Markoheshkir: Found in the Sorcerer’s Sundries Vaults, acquired by solving an Arcane Barrier puzzle in Ramazith’s Tower. This staff allows the user to cast the next spell without using a spell slot.
  • Nyrulna: Obtained at the Rivington Circus. Pickpocket the genie’s ring, spin the wheel, and follow the on-screen prompts. Deals 1d8 or 1d6 piercing and 1d6 Thunder damage. Grants a boomerang feature when thrown that explodes for Thunder damage. Also provides a bonus to movement speed and shines light.
  • Orphic Hammer: Found in Raphael’s Palace. Given as part of a deal with Raphael or can be stolen. Primarily a quest item, similar to the Spear of Darkness, offering advantage on spell-saving throws.
  • Silver Sword of the Astral Plane: Awarded by Voss (Sewers) as part of the Githyanki storyline. Voss can first be found in the Sharess Caress, and his final location is in the Sewers. This is a 2d6 weapon with 1d6 psychic damage rolls. Grants buffs to Githyanki wielders and advantage on INT, CHA, and WIS rolls. Offers immunity to charm and resistance to psychic damage.
  • Viconia’s Walking Fortress: Found in the House of Grief, unlocked as part of the Shadowheart storyline in Act 3. This shield grants 3 AC, Reflective Shield, and Warding Bond for resistance and saving throw bonuses to an ally. It also features Rebuke of the Mighty, replacing Shield Slam with a Force modifier damage roll and the ability to make enemies Prone.

Best Act 3 Weapons:

Many of the best weapons in Act 3 come from puzzles, quests, or enemy drops.

  • Staff of Spellpower: For Casters. Found inside a vault within the House of Hope Boudoir. Requires passing a wisdom and then Arcana check using the gems opposite the Boudoir. Offers Arcane Enchantment and Battery, making it a great spellcaster staff, only slightly worse than Markoheshkir.
  • Staff of Cherished Necromancy: For Necromancer Wizard and Spore Druid builds. Drops from the Carrion in Philgrave’s Mansion. A very strong staff for Necromancy-themed builds and spells.
  • Caitiff Staff: For Warlocks. Sold by Helsin in Devil’s Fee. Restores an extra Warlock spell slot, which can be useful if your warlock lacks a better staff.
  • Dolor Amarus: For Crit Rogue builds. Drops from Dolor, found in Facemaker’s Boutique as part of the Investigate the Murders quest. Synergizes well with gear that grants better crit rolls, especially paired with Bhaalist Armour. Offers 7 extra crit damage. Legendary weapons are generally better for all-purpose Rogue gameplay.
  • The Dead Shot: For Rangers. Sold by Fytz the Firecracker at the Armory near the Lower City Wall. Arguably the best bow in the game for Rangers due to the Proficiency bonus.
  • Hellrider Longbow: For Martial classes. Sold by Ferg Drogher in Rivington near the refugees. A decent bow for Faerie Fire and an Initiative boost for classes that occasionally need it.

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