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Experience and Leveling Up
Baldur's Gate 3

Experience and Leveling Up

Learn how much experience is needed to level up in baldurs gate 3, what gains characters get, and proficiency bonuses.

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Learn how much experience is needed to level up in baldurs gate 3, what gains characters get, and proficiency bonuses.

Experience Required to Level Up:

To reach the maximum character level of twelve in baldurs gate 3, you need to accumulate 100,000 experience points. The experience required for each level is as follows:

  • Level 1: 0 XP
  • Level 2: 300 XP
  • Level 3: 900 XP
  • Level 4: 2,700 XP
  • Level 5: 6,500 XP
  • Level 6: 14,000 XP
  • Level 7: 23,000 XP
  • Level 8: 34,000 XP
  • Level 9: 48,000 XP
  • Level 10: 64,000 XP
  • Level 11: 85,000 XP
  • Level 12: 100,000 XP

Gains Upon Leveling Up:

When a character levels up in baldurs gate 3, they gain a character level and can allocate one level into any class they choose, which can be their starting class or a different one. A character's overall level is their "character level," while individual class levels are "class levels." Class levels determine access to class features, while character level impacts durability and general competence.

General bonuses from increasing your character level include:

  • Hit Points: You gain a number of Hit Points based on the Hit Dice appropriate for the chosen class. The general formula is: Hit Dice average (rounded down) + Constitution Modifier.
  • Proficiency Bonus: This bonus applies to attack rolls, ability checks, saving throws, spell save DCs, and skill checks. Your Proficiency Bonus ranges from +2 at the start to +4 at the end of the game. Your class levels determine proficiencies, but your overall character level determines your Proficiency Bonus.
  • Ability Score Improvement: At character levels 4, 8, and 12, you gain an Ability Score Improvement.

Stat Gains by Character Level:

  • Level 1: Hit Dice 1, Proficiency Bonus +2
  • Level 2: Hit Dice 2, Proficiency Bonus +2
  • Level 3: Hit Dice 3, Proficiency Bonus +2
  • Level 4: Hit Dice 4, Proficiency Bonus +2, Ability Score Improvement +1
  • Level 5: Hit Dice 5, Proficiency Bonus +3
  • Level 6: Hit Dice 6, Proficiency Bonus +3
  • Level 7: Hit Dice 7, Proficiency Bonus +3
  • Level 8: Hit Dice 8, Proficiency Bonus +3, Ability Score Improvement +1
  • Level 9: Hit Dice 9, Proficiency Bonus +4
  • Level 10: Hit Dice 10, Proficiency Bonus +4
  • Level 11: Hit Dice 11, Proficiency Bonus +4
  • Level 12: Hit Dice 12, Proficiency Bonus +4, Ability Score Improvement +1

Hit Dice and Hit Points by Class:

  • Barbarian: d12 Hit Die, 6 HP/Level
  • Bard: d8 Hit Die, 4 HP/Level
  • Cleric: d8 Hit Die, 4 HP/Level
  • Druid: d8 Hit Die, 4 HP/Level
  • Fighter: d10 Hit Die, 5 HP/Level
  • Ranger: d10 Hit Die, 5 HP/Level
  • Rogue: d8 Hit Die, 4 HP/Level
  • Paladin: d10 Hit Die, 5 HP/Level
  • Sorcerer: d6 Hit Die, 3 HP/Level
  • Warlock: d8 Hit Die, 4 HP/Level
  • Wizard: d6 Hit Die, 3 HP/Level

Proficiencies Gained When Multiclassing:

  • Barbarian: Shields, simple weapons, martial weapons
  • Bard: Light armor, one skill of your choice, one instrument
  • Cleric: Light armor, medium armor, shields
  • Druid: Light armor, medium armor, shields
  • Fighter: Light armor, medium armor, shields, simple weapons, martial weapons
  • Monk: Simple weapons, shortswords
  • Paladin: Light armor, medium armor, shields, simple weapons, martial weapons
  • Ranger: Light armor, medium armor, shields, simple weapons, martial weapons, one Ranger skill
  • Rogue: Light armor, one Rogue skill

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