Welcome to Pi'illo Island! In Mario & Luigi: Dream Team, you'll explore a vibrant world, dive into the dreams of Luigi, and engage in turn-based battles that require precise timing for both offense and defense. Master action commands to unleash powerful Bros. Attacks and counter enemy assaults.
This guide is your essential companion for conquering every challenge. We'll provide detailed walkthroughs for key areas like Ascending the Mountain, Navigating the Fortress, and Pi'illo Castle. Get the inside scoop on effective stat allocation, smart item usage, and advanced action command techniques to ensure you don't miss a single collectible or struggle with tough boss fights.
Part 1
Start your adventure in Mario & Luigi: Dream Team with Part 1 of our comprehensive guide. Learn how to navigate Pi'illo Island and begin your journey through the dream world.
- 1Welcome to Pi'illo Island! After the opening sequence and an invitation to Pi'illo Island, Mario and Luigi travel by balloonship. They meet Dr. Snoozemore and then face a practice battle against an enemy called '???'.
- The guide includes a checklist for treasures found in the Pi'illo Island area, such as coins and a 1-Up Deluxe.
- A local enemy bestiary entry for 'Gromba' is provided, detailing its Max HP (8), EXP. Yield (3), Coin Yield (1), and item drops (Mushroom, 1-Up Mushroom).
- The practice battle against '???' involves a bat swarm attack that players must leap over.
Part 2
Follow this guide for Part 2 of Mario & Luigi: Dream Team, covering the battle system, Pi'illo Island, quizzes, and the Coin-Up Challenge.
This section covers the initial battles and exploration in Mario & Luigi: Dream Team, focusing on getting players accustomed to the battle system and introducing key characters and mechanics on Pi'illo Island.
- 1The initial battle sequence serves as a tutorial for the battle system, similar to previous Mario & Luigi RPGs. Players learn to select a block, target enemies with the A Button (for Mario), and perform extra jumps by tapping A again for more damage. Dodging enemy attacks using the A Button is also introduced, with a gridular field indicating which attacks are targeting Mario.
- 2After the boss fight, Mario and Luigi crash-land on Pi'illo Island. During a scene, players learn about Action Icons in the top-right corner. The Circle Pad controls movement, and the A Button is used for jumping (Mario). Luigi also has an icon for the B Button, but he is initially unavailable. Players should leave the starting area by heading southeast.
- 3In the next area, a parade greets Mario. As players approach the end of the path, they learn about saving: either by tapping the "S" on the Touch Screen for an "anywhere, anytime" save, or by using a Save Block, often found before bosses. Players should save and proceed east.
- 4The group meets Broque Monsieur, a character familiar to players of Bowser's Inside Story. He introduces a welcoming quiz, a true-false test for coins. For a true answer, speak to the person on the left; for false, speak to the person on the right.
- 5Question #1: This island is named Pi'illo Island. Answer: True. Reward: 5 Coins.
- 6Question #2: The leader of the island is called Dr. Sneezemore. Answer: False; it's Dr. Snoozemore. Reward: 5 Coins.
- 7After the quiz, head south. In the next area, players will find ? Blocks. The northern, southern, and western blocks contain 1 Coin each. The eastern boxes have a red "M" box atop them, which only Mario can access for 5 Coins. Continue east to Broque Monsieur and proceed onward.
- 8Jump on the nearby boxes to collect 5 Coins from each ? Block. Then, jump onto the L-shaped set of boxes to the right. Collect 1 Coin from the southern block. On the northern portion of the L, jump east across the gap and hit the ? Block ten times for 10 Coins. After this, head east to the next area.
- 9A gate rises, and an evil block guy reveals monsters before they attack. This initiates a practice battle against Gromba.
- 10Practice Battle - Gromba: Max HP: ~8 HP, EXP Earned: 3, Coins Earned: 1, Item Drops: N/A. Attacks include throwing a rock (jump over) and a bounce-'n'-roll attack (leap on or over).
- 11Grombas are weak enemies. Players should defeat them by jumping on them. Toadsworth explains that damage numbers appear when stomping enemies. The Jump command allows for a second bounce on an enemy by pressing A (or B for Luigi) during the initial hit, usually resulting in double damage. A well-timed second jump may deal extra damage.
- 12During Gromba's turn, dodge its rock attack by jumping. Continue attacking Gromba until it is defeated.
- 13After the battle, players receive Coins and EXP. Mario heads east for tutorials on pre-emptive and counterattacks. Defeat the Grombas.
- 14Broque Monsieur is revealed to be behind the spectacle. After a report on Luigi, head east, then east, south, and east again to meet the main group and enter the castle.
- 15Luigi wakes up, and it's noted that he won 40 Coins from the quiz, bringing the total to 50. The bros decide to play the Coin-Up Challenge for more coins.
- 16Coin-Up Challenge: Players must alternate hitting the "M" block (Mario, A Button) and the "L" block (Luigi, B Button) within 25 seconds. The number of hits determines the multiplier for the initial 50 Coins: x1 (0 Coins), x2 (50 Coins), or x3 (100 Coins). Achieving the highest multiplier also rewards the 1-Up Deluxe, and playing the challenge grants a Mushroom.
- 17Enter Pi'illo Castle.
- Pay attention to the gridular field during battles to anticipate enemy attacks and time Mario's dodges effectively.
- Utilize the second bounce in combat by pressing the A Button at the right time for increased damage.
- Save frequently using the "S" icon or Save Blocks, especially before boss encounters.
- In the Coin-Up Challenge, focus on rapid, alternating button presses to maximize your score and rewards.
- Coins (currency)
- EXP. (experience points)
- 1-Up Deluxe (from Coin-Up Challenge)
- Mushroom (from Coin-Up Challenge)
Part 4
Complete walkthrough for Part 4 of Mario & Luigi: Dream Team, guiding you through battles, item collection, and the Dream World.
- 1After returning to fighting, jump on enemies but avoid those on fire. If an enemy is on fire, dodge an attack or counter to extinguish it.
- 2Proceed south to a new area. After a scene, grab the Mushroom to the left and defeat enemies as you go downstairs.
- 3In the next area, use the Save Block and continue onward.
- 4You'll find a collection room with Pi'illo Island artifacts and Broque Monsieur. Luigi rests on an ancient bed with a pillow you found earlier.
- 5Explore the room, then head south to meet Toads, Peach, and an old Toad. Peach notices Luigi is out cold, and a multi-colored entity emerges from his head – likely his dreams. Peach is sucked into Luigi's dream, and Mario follows.
- 6Enter the Dream: In the multicolored space, rotate Mario with the Circle Pad and use the A Button to paddle towards the top-right.
- 7On the other side, you'll be in a 2D platformer area. Head right across ledges into the next area.
- 8Continue right, ascending ledges and grabbing a Coin. Use the moving platform to the left to ascend ledges and reach Broque Monsieur.
- 9Go up and to the gate he entered. To the right, hit the ? Block for a Coin. Through the gate, head right to grab 5 Coins from a ? Block.
- 10Enter the second gate to find a Nut. Enter the rightmost gate, then the middle one to find Dreamy Luigi. Use the gate to the right.
- 11Head right, save, and continue to the next area.
- 12Through the gate, you'll find the Dreamy Chez Broque Shop. Purchase items and consider getting the Picnic Boots if you have Expert Boots, or keep Cozy Wears if you have them.
- 13Back in the main area, head right and bump the ! Block to trigger a battle.
- 14TUTORIAL BATTLE - Dromba x10: These enemies have ~12 HP each and yield 1 EXP and 1 Coin. They attack by rolling (jump over) and a "T" Strike.
- 15During this battle, Dreamy Luigi merges with Mario, increasing damage with Excellent attacks. Countering is also introduced; use the Circle Pad to maneuver Up and Down for more counterattacks. For the "T" formation, line up with the tail and jump repeatedly.
- 16After the tutorial battle, get the 50 Coin in the enclosure. Jump up ledges and continue right.
- 17Go downhill, defeating Drombas. You'll find 5 Coins in a ? Block, then 1 Coin, then another 1 Coin.
- 18Ride a moving ledge to get 5 Coins from an M Block and a Super Mushroom from an L Block. Continue right.
- 19BOSS - Dreamy Mario Horde: This boss has 96 HP and yields 75 EXP and 45 Coins. It drops So-So Boots. Attacks include Tackle (jump over), Meteor Mario (jump over), Item Toss (dodge fireballs, grab items), and Star Tackle (run or jump).
- 20Be careful not to get hit too much. Getting Excellents is crucial. Jump on the Dreamy Mario that jumps when they regenerate to stop their attacks.
- 21After the battle, Peach and a dark cloud go through a hole in the floor. Head right into the next area.
- 22Hop under the large object fifteen times to break it, releasing Prince Dreambert.
- 23Under the Castle: Continue through the area.
- When fighting enemies on fire, wait for them to attack or counter to put out the flames before jumping on them.
- In the Dream World, mastering Excellent attacks with Dreamy Luigi's assistance significantly increases damage output.
- Pay attention to counterattack opportunities, especially in the dream world, to deal extra damage.
- Stock up on items at the Dreamy Chez Broque Shop before proceeding.
- Focus on dodging and timing your jumps during the Dreamy Mario Horde boss fight.
Part 5
Follow Prince Dreambert and Mario through Pi'illo Castle in this guide for Mario & Luigi: Dream Team. Discover secrets, battle enemies, and master Luiginary Works.
Back in the real world, Luigi awakens and Prince Dreambert is released from the soft, fluffy clutches of his prison. After some revelations, we decide to simply follow the Prince for now, so go south an area. There, go up the east or west sets of ramps and north another area. Continue along the linear path into the next area.
Back in the castle lobby, you'll see Dreambert run off to the south. First, you can head northeast. There, go northeast and get the Coin from the ? Block. Go upstairs and into the next area, then go west and exit to the south. On the balcony, bop the ? Block for a 1-Up Mushroom, then return inside. In the southwest room is a ? Block with 10 Coins. Near the northern room is 5 Coin block, and there is another 10 Coin block in the northeast room.
You can also speak with the people at the desk to sleep in the inn for 10 Coins, thereby fully healing your HP/BP. After, head south of the main lobby and south of the castle entrance. After meeting with the Monsieur, go _east_ an area and further east to the ? Block for a Mushroom. Go north an area and further west to find an Arrow Block. Basically, you can bounce it back and forth between Mario and Luigi for 10 Coins, then use the ? Block to the southwest for a 1-Up Mushroom.
Go south an area and bop the ? Block for 10 Coins. That'll do it for now; head south of the castle to the next area. There, go south and approach the bridge. As you cross, Luigi gets scared of the creaking noises, and logically so!
Down in the dungeon, head northeast and north along the path to find a Bloatula. Go north and west for two more, then go south and get 5 Coins from the ? Block. Head north to the next area and investigate the pillow on the ground. I suppose it's time to enter the dream world.
- Treasures Found: 1 Coin, 5 Coins, 10 Coins, 5 Coins, Nut, 5 Coins, 5 Coins
Dreaming Beneath Pi'illo Castle
- Enemies: Bloatula (14 HP, 5 EXP, 4 Coins, Nut drop), Dromba (6 HP, 1 EXP, 0~1 Coin, Mushroom drop), Storch (14 HP, 4 EXP, 4 Coins, Super Mushroom drop)
Head left and grab the Coin from the ? Block, then go further left to battle the Storch. Head right along ground level to battle a Dromba. Head to the left now for a bit and a chunk of wall will fall down, breaking your bridge. Out of anger, Starlow suddenly tugs on Luigi's mustaches and then Dreambert decides to teach you about Luiginary Works.
Begin by pressing R to change the action icons; Luigi's becomes a parabolic green arrow. Press B and he'll become part of that pillar! Then, when Starlow begins tugging on Luigi's 'stache again, it changes the pillar-Luigi's! Try it out - put Mario next to Dreambert, then use the stylus to make Starlow _really_ snap Luigi's mustache. ... Ouch. You can then use the same process that got Dreamy Luigi in this situation to get him out. Anyways, go left an area.
Battle the Dromba to the left, then use the Luiginary Work like before to get up above. Get Luigi outta there and get the 5 Coins to the right. Use the next Luiginary Work get on the ledge to the above-right, then get the 10 Coins from the block at the top. Use the moving ledge to get the 5 Coin block across the gap, then fall down from the ledge and hang left. Use the next Work to get up above to find a Nut. Get Luigi back and descend down the ledges and battle the Storch at the bottom, then go left to the next area.
Use the Work there to get up above. You can find some Coins to the right, and a ? Block with 5 Coins to the left. Use the vertically-moving ledge to continue up and find another 5 Coin block to the right. Head left from there, ride the ledge, and head right to the next Work. Use it to reach a ! Block, bop it, then use it again to get on the newly-formed bridge. Continue west to the next area.
There, you'll find a Nightmare Chunk, plus several more. Break this first one, then you'll get the counter in the bottom-right corner of the screen counting 'em down. Use the Luiginary Works nearby to smash 'em all - all you need to do is slingshot Mario into them!
- Treasures Found: Mushroom, 1 Coin, Nut, 5 Coins, 5 Coins, 5 Coins, 5 Coins, Mushroom, 5 Coins, 10 Coins, 1 Coin, Nut, 5 Coins, 19 Coins, 5 Coins, 10 Coins, 7 Coins, Mushroom, Mushroom, Candy, 10 Coins, 10 Coins
Under Pi'illo Castle Still
- Enemies: Bloatula (14 HP, 5 EXP, 4 Coins, Nut drop), Dromba (6 HP, 1 EXP, 0~1 Coin, Mushroom drop), Storch (14 HP, 4 EXP, 4 Coins, Super Mushroom drop)
Back in the real world, we find that the Pi'illo has heard naught of Peach - oh well, back in the bubble with you! =P He does suggest finding Eldream the elder, found somewhere to the south of here. ('Course, in spherical geometry, that's also north.) So, probably Mushrise Park? The Pi'illo will lower the nearby bridge to ledge us through.
Go north and battle the Bloatulas, then snatch the Mushroom from the ? Block to the east. Head west and get the Coin from the block, then stomp on the Bloatula to the south. Head southwest and along the path to find another Pi'illo to rescue.
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