Explore Necromancer spells in baldurs gate 3, including Vampiric Touch, Ray of Sickness, and the powerful Danse Macabre.
Walkthrough
- 1Vampiric Touch: A third-level Necromancy spell requiring concentration. It deals 3d6 damage and can be recast for a duration of ten turns. Each time you deal damage, you regain half of it as health. This spell can be recast while in a Wild Shape form.
- 2Ray of Sickness: This is your primary necromancy spell for ranged damage. It can be upscaled, which is useful when you acquire the Staff of Cherished Necromancy in Act 3.
- 3Bone Chill: This spell deals damage and prevents the target from healing. It is particularly useful against enemies like the Absolute in Act 2, who possess Lay on Hands.
- 4Shillelagh: A Druid Cantrip that allows you to use your Wisdom modifier for damage instead of Strength. This is helpful for preserving Spell Slots in Act 1 and 2, and can be combined with the Broodmother’s Necklace when paired with Vampiric Touch heals.
- 5Animate Dead: This spell is acquired either through a Level 5 Spore Druid or Level 6 Necromancy class.
- 6Create Undead: This spell cannot be obtained through a 6-6 level spread. However, a ring found in Act 3 provides this spell. It can be used once per long rest.
- 7Danse Macabre: This spell is not learned directly but is acquired by reading the Necromancy of Thay from Act 1. Ensure you read all three pages, using save scumming if necessary to pass skill checks. In Act 3, after reading all pages, visit the Sorcerer’s Vault in Sorcerer's Sundries, solve the Elminster puzzle room, and claim Danse Macabre. This spell allows the summoning of six ghouls simultaneously, which explode upon death, making it a significant reward for Act 3 spells. Reading all three pages of Necromancy of Thay is a mandatory prerequisite.
- 8Other Spells: Additional spell options can be used for party ability checks in dialogue or for specific scenarios, such as Heat Metal against Steel Watchers in Act 3. Spells can also be learned from scrolls, up to third-level spells, as the maximum character level is six.
Tips
- Consider melee-themed spells to synergize with minion aura bonuses, especially when using the Circlet of Bones.
- Ray of Sickness becomes more potent when combined with the Staff of Cherished Necromancy in Act 3.
- Bone Chill is a strategic choice against enemies that rely on healing abilities.
- Shillelagh is valuable for conserving Spell Slots in the early to mid-game.
- The ring granting Create Undead in Act 3 offers a powerful once-per-long-rest ability.
- Danse Macabre is a high-priority spell for Act 3, offering a significant summon advantage.
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