Skip to content
Luck of the Far Realms Tips in Baldur's Gate 3
Baldur's Gate 3

Luck of the Far Realms Tips in Baldur's Gate 3

Maximize damage in baldurs gate 3 with Luck of the Far Realms synergies like Paladin Divine Smite Crits, Rogue Sneak Attacks, and Half-Orc Savage Attacks.

By ···10 min read·Multi-source verified
1 reading this guide  

Maximize damage in baldurs gate 3 with Luck of the Far Realms synergies like Paladin Divine Smite Crits, Rogue Sneak Attacks, and Half-Orc Savage Attacks.

The Luck of the Far Realms is one of the strongest Illithid powers you can invest in for martial-focused classes in baldurs gate 3. It offers several potent synergies that can significantly boost your damage output.

Best Synergies:

  • Paladin Divine Smite Crits
  • Rogue (Assassin) Sneak Attacks
  • Colossal Slayer Rangers
  • Vulnerable Damage (especially from Mo)
  • Half-Orcs Savage Attacks Racial
Walkthrough
  1. 1
    Paladin Divine Smite Crit: Paladins can use a reaction with Luck of the Far Realms to guarantee a critical hit. When a Paladin has a spare spell slot, they can add this reaction to deal radiant damage on top of their normal attack damage. This allows for powerful Great Weapon Master hits, combined with a critical hit and a Divine Smite, resulting in massive damage.
  2. 2
    Assassin Rogue Sneak Attack: Assassins focus on eliminating enemies in the first turn. By combining advantage rolls from Assassination with a guaranteed critical hit from Luck of the Far Realms using either a melee or ranged weapon, Rogues can deal substantial damage, especially against targets who haven't taken their turn yet. Stealth options further enhance this.
  3. 3
    Colossal Slayer Ranger: This feat allows Rangers to deal extra damage against high HP foes. Using Luck of the Far Realms to guarantee an attack hit makes Rangers more effective boss killers.
  4. 4
    Vulnerability Damage: In D&D, Vulnerability doubles damage. In baldurs gate 3, this is often applied by making a creature Wet and then hitting it with Cold or Lightning Damage. By guaranteeing a critical hit with Luck of the Far Realms, you can use your highest spell slot for a cold or lightning spell, maximize its damage due to the crit, and then double it due to the Wet status. The Blast Pendant from Act 1 can further empower lightning strikes. This combo is often seen with classes like Four Elements Monk, Druids using Lightning Grasp spells, or other niche methods of applying lightning or cold attacks.
  5. 5
    Half-Orc Savage Attacks: Half-Orcs benefit significantly from Luck of the Far Realms due to their racial trait, Savage Attacks. This trait triples the amount of dice rolled on a critical hit, rather than doubling. Combining a Luck of the Far Realms guaranteed crit with Savage Attacks means you're rolling three dice for damage, on top of any other effects like a Paladin's Divine Smite.
Tips
  • The Paladin's ability to guarantee a crit with Luck of the Far Realms is particularly effective when combined with Divine Smite for maximum burst damage.
  • For Assassins, ensuring you have advantage on your attack roll before using Luck of the Far Realms can lead to devastating opening turns.
  • When exploiting Vulnerability, using a high-level spell slot with a guaranteed crit from Luck of the Far Realms will yield the greatest damage multiplier when combined with the Wet status effect.
  • Half-Orcs gain the most benefit from Luck of the Far Realms when they crit, as Savage Attacks triples their critical damage dice.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content