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Armag's Tomb (Part 2)
Pathfinder: Kingmaker

Armag's Tomb (Part 2)

Detailed walkthrough for Armag's Tomb (Part 2) in Pathfinder: Kingmaker, covering Bloody Bones Beasts, Trial by Pain, and the Elemental Fury Trap. Includes strategies and loot.

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Detailed walkthrough for Armag's Tomb (Part 2) in Pathfinder: Kingmaker, covering Bloody Bones Beasts, Trial by Pain, and the Elemental Fury Trap. Includes strategies and loot.

Walkthrough
  1. 1
    Head northwest down the stairs to the first room. Apply Death Ward if prepared, then lure the three Spectres to fight them one at a time. Loot the chest in the northern corner for 363 GP.
  2. 2
    To the northeast, a secret door can be found along the northwestern wall (Perception 35). Behind it are a Bloody Bones Beast, a Greater Skeletal Champion, and a Greater Earth Elemental. The Bloody Bones Beast is the main threat with high AB, AC, DR, and HP. The Greater Earth Elemental uses Sunder Armor, weakening your party. The Greater Skeletal Champion is less dangerous.
  3. 3
    Before engaging, cast Stoneskin, Haste, and Greater Invisibility, along with buffs like Bless, Prayer, or Bull's Strength. The Bloody Bones Beast has no Spell Resistance and is vulnerable to magic damage. Focus on it first, using summons to distract other enemies. Defeat the Greater Earth Elemental next.
  4. 4
    Loot the Bloody Bones Beast for a Belt of Giant Strength +4 and plunder two chests in the room.
  5. 5
    Alternatively, if you missed the secret door or want more experience, proceed northeast from the first room. This path leads to another encounter with a Bloody Bones Beast, two Skeletal Champion Berserkers, and two Spectres.
  6. 6
    To make this fight easier, cast Web in the middle of the room to slow enemies. Lure the Bloody Bones Beast away to fight it alone. You can also retreat to the southwest room to fight or summon pets in the northeast hallway to delay reinforcements.
  7. 7
    Defeat these foes and loot the Bloody Bones Beast for a Kellid Tribal Fetish and a Belt of Giant Strength +4. Loot two chests, including a hidden one (Perception 35).
  8. 8
    Venture northwest into the next room, which triggers an Illustrated Book Event called "Trial by Pain."
  9. 9
    This event requires you to depress three plates, each dealing a different elemental damage (cold, electrical, fire). You can pass a Mobility 25 check to mitigate damage, a Trickery 35 check to take no damage, or attempt a Strength check (which guarantees progress but significant damage).
  10. 10
    The ideal solution is to pass all three Trickery 35 checks for the most experience (over 10,000 XP) and least damage. Spells like Protection from Energy and Resist Energy can help mitigate damage if you choose a riskier approach.
  11. 11
    Loot two chests in the room, including a hidden one (Perception 35) in the northern corner, before proceeding northwest down a hallway.
Tips
  • Apply Death Ward before engaging Spectres.
  • Utilize spells like Stoneskin, Haste, and Greater Invisibility when fighting the Bloody Bones Beast and its allies.
  • The Bloody Bones Beast is susceptible to magic damage.
  • Casting Web can significantly hinder enemies in the second encounter.
  • Prioritize passing Trickery 35 checks during the "Trial by Pain" event for optimal rewards.
  • Use Protection from Energy or Resist Energy spells to mitigate damage during the "Trial by Pain" event if necessary.
  • 363 GP
  • Belt of Giant Strength +4 (x2)
  • Kellid Tribal Fetish
  • Over 10,000 XP (from "Trial by Pain" with successful Trickery checks)

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