Master Pathfinder: Kingmaker's Base Attack Bonus! Understand growth rates, attack bonuses, and how they affect your combat prowess with this essential guide.
Alright, let's break down the Base Attack Bonus (BAB) in Pathfinder: Kingmaker. This is super important for hitting things in combat, so pay attention!
Think of BAB as your character's raw combat skill. The higher it is, the better your chances of hitting an enemy. But it's not just about one big attack; as your BAB gets higher, you actually get to make *more* attacks in a single round. Pretty neat, right?
Here's a quick rundown of how it works:
BAB Growth Rates:
Your character's class determines how quickly their BAB increases as they level up. We've got High, Medium, and Low growth rates. Fighters, Paladins, and Rangers, for example, get the High growth rate, meaning they'll be swinging multiple times sooner than, say, a Wizard or Sorcerer, who have a Low growth rate.
| Level | High Growth Rate | Medium Growth Rate | Low Growth Rate |
| 1 | +1 | +0 | +0 |
| 2 | +2 | +1 | +1 |
| 3 | +3 | +2 | +1 |
| 4 | +4 | +3 | +2 |
| 5 | +5 | +3 | +2 |
| 6 | +6/+1 | +4 | +3 |
| 7 | +7/+2 | +5 | +3 |
| 8 | +8/+3 | +6/+1 | +4 |
| 9 | +9/+4 | +6/+1 | +4 |
| 10 | +10/+5 | +7/+2 | +5 |
| 11 | +11/+6/+1 | +8/+3 | +5 |
| 12 | +12/+7/+2 | +9/+4 | +6/+1 |
| 13 | +13/+8/+3 | +9/+4 | +6/+1 |
| 14 | +14/+9/+4 | +10/+5 | +7/+2 |
| 15 | +15/+10/+5 | +11/+6/+1 | +7/+2 |
| 16 | +16/+11/+6/+1 | +12/+7/+2 | +8/+3 |
| 17 | +17/+12/+7/+2 | +12/+7/+2 | +8/+3 |
| 18 | +18/+13/+8/+3 | +13/+8/+3 | +9/+4 |
| 19 | +19/+14/+9/+4 | +14/+9/+4 | +9/+4 |
| 20 | +20/+15/+10/+5 | +15/+10/+5 | +10/+5 |
Rough Class Multiplier: This gives you a general idea of how much of your total class level contributes to your BAB.
| Growth Rate | Rough Class Multiplier |
| High | Class Level x1.0 |
| Medium | Class Level x0.75 |
| Low | Class Level x0.5 |
Which Classes Get What?
| Class | Growth Rate |
| Alchemist | Medium |
| Barbarian | High |
| Bard | Medium |
| Cleric | Medium |
| Druid | Medium |
| Fighter | High |
| Inquisitor | Medium |
| Magus | Medium |
| Monk | Medium |
| Paladin | High |
| Ranger | High |
| Rogue | Medium |
| Sorcerer | Low |
| Wizard | Low |
Getting Extra Attacks:
This is where BAB really shines! Once your BAB hits +6, you get a second attack, but it's at a -5 penalty (or rather, a +1 bonus in the table's terms). As you keep leveling, you'll earn even more attacks:
- At BAB +11, you get three attacks: +11/+6/+1.
- At BAB +16, you get four attacks: +16/+11/+6/+1.
Important Note: To actually *use* these extra attacks, you need to use a Full-Round Action. If you just do a standard attack, you only get your primary attack. So, remember to use your Full-Round Action when you want to unleash a flurry of blows!
Basically, your BAB is a huge deal for combat performance. Characters built for fighting, like Fighters, naturally get a higher BAB and gain these extra attacks much faster, making them the heavy hitters of your party.
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