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Hand of the Technic League
Pathfinder: Kingmaker

Hand of the Technic League

Learn how to handle the Technic League ambush and track them down in Pathfinder: Kingmaker. Includes dialogue choices, combat tips, and rewards.

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Learn how to handle the Technic League ambush and track them down in Pathfinder: Kingmaker. Includes dialogue choices, combat tips, and rewards.

Walkthrough
  1. 1
    Technic League Ambush:

    When exploring the North Narlmarches, you'll be ambushed by slavers led by Kalannah. They demand a slave. You have several choices:

    • Fight them immediately (Recommended).
  2. 2
    Volunteer yourself or a companion (Neutral Evil choices).
  3. 3
    If you choose not to fight, you'll eventually have to track them down anyway.
  4. 4
    The Technic League Mage casts Cause Fear, a debilitating spell. Use Remove Fear or charge her to interrupt her casting.
  5. 5
    Focus on the two Technic League Swordsmen with spells like Sleep, Color Spray, Hideous Laughter, or Hold Person.
  6. 6
    Attack Kalannah, who will flee after taking damage. If left unattended, she summons Wolves.
  7. 7
    If successful, loot the enemies for an Estoc +1 and a Masterwork Longbow.
  8. 8
    Tracking the Technic League:

    After the ambush, you'll have an Illustrated Book episode to track the Technic League. This involves skill checks:

    • Check 1: Knowledge (Arcana) 20 (if you fought them off) or Perception 15 (if a companion was taken). Success reduces the difficulty of the Lore (Nature) check by 2.
  9. 9
    Check 2: Knowledge (World) 15. Success reduces the difficulty of the Lore (Nature) check by 2.
  10. 10
    Check 3: Lore (Nature) 18. The difficulty can be reduced by up to 4 (2 for each successful previous check).
  11. 11
    Technic League Encampment:

    The encampment is located southwest of Thorn Ford. Travel there by heading West, then Northwest, then Southwest, then Southwest from Thorn Ford. Be prepared for a large fight upon arrival.

Tips
  • Fighting the Technic League immediately is the best course of action to avoid complications later.
  • Bring Remove Fear or have a plan to interrupt the Technic League Mage's spellcasting.
  • Debilitating spells are effective against the Swordsmen.
  • The skill checks in the tracking phase primarily serve to reduce the difficulty of the Lore (Nature) check.
  • Rest before entering the Technic League Encampment as a significant fight awaits.
  • Estoc +1 (from the initial ambush)
  • Masterwork Longbow (from the initial ambush)
  • 160 XP (for successfully tracking the Technic League)

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