Learn how Damage Reduction (DR) works in Pathfinder: Kingmaker! Discover how it affects physical damage, what types negate it, and how to overcome it with enchanted weapons.
Alright, let's talk about Damage Reduction, or DR for short. Think of it like a creature's personal shield against physical attacks. Whatever number you see for DR, that's how much damage that creature just shrugs off from every single hit, no questions asked.
Most of the time, you'll see DR listed with a number and then a slash, followed by a type of damage. For example, you might see something like 3/-. That means the creature ignores 3 points of physical damage from any attack. Pretty straightforward, right?
Now, here's where it gets interesting. While some DR is just flat-out physical damage reduction (like that Barbarian example), most of the time it's conditional. This means you'll need to use a specific type of weapon or damage to get around it. For instance, a Werewolf might have DR 5/silver. That means it ignores five points of damage from normal weapons, but if you hit it with a silver weapon, that DR is bypassed, and it takes the full hit.
You'll also run into DR based on alignment, like DR 5/good, or DR 10/magic, which means you'll need a magical weapon to bypass it. Some creatures have DR based on their physical makeup. Skeletons, for example, might have DR 5/bludgeoning. This means they don't mind slashing or piercing attacks too much, but a good old blunt weapon will get right through their defenses.
Important Note: Damage Reduction only applies to physical damage. Don't expect it to protect creatures from elemental attacks like fire or cold, or from pure magic damage. Those will still hurt them just fine!
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