Learn how to find the Lonely Mill in Pathfinder: Kingmaker. This guide details the illustrated book encounter with goblins to discover the Goblin Village location and earn 135 XP.
Walkthrough
- 1From Tuskdale, follow these directions to reach the Lonely Mill: East (across the river), East, East (to empty node north of Bridge Over the Gudrin River), Northeast, Southeast, East, Northeast.
- 2Upon arrival, an Illustrated Book Episode will begin. Choose the following options to ingratiate yourself with the goblins and learn the location of their village:
- 3Choose the option: _[Chaotic Neutral] Smiled, muttered “why not,” and took a place near the fire._
- 4Answer the goblins' question with: _Answered that he/she doesn’t feel like it._
- 5Firmly reject the drink: _Firmly rejected to drink THIS._
- 6Refuse to sing by saying: _I’m too tired to sing. You sing. I’ll listen._
Tips
- Taking part in the goblins' mischief, games, or song, or simply refusing to participate, appeases them. The provided walkthrough options are the most direct way to achieve this.
- There is no reward for taking a more active approach, such as attempting to steal food from the miller's dog.
- The drinking competition involves up to three Constitution checks with increasing DCs (10, 11, 12). Failing these checks will end the encounter without revealing the Goblin Village location.
- Successfully helping the goblins sing by picking the first option each time will please them, but any disliked line will prematurely end the song.
- The XP bonuses from succeeding at various checks are not significant, but learning the directions to the Goblin Village yields 135 XP.
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