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Gnome
Pathfinder: Kingmaker

Gnome

Discover the Gnome racial traits in Pathfinder: Kingmaker! Learn about their attribute bonuses, resistances, magic, and how they compare to dwarves for class choices.

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Discover the Gnome racial traits in Pathfinder: Kingmaker! Learn about their attribute bonuses, resistances, magic, and how they compare to dwarves for class choices.

Alright, so you're looking at playing a Gnome in Pathfinder: Kingmaker? Cool choice! They're pretty distinct from Dwarves, even though they're both short and tough. Gnomes really shine when it comes to Charisma-based spellcasting, making them fantastic Bards or Sorcerers. Just be aware, their Strength isn't their strong suit, so they're not ideal for getting up close and personal in melee. Also, heavier armor will slow them down more than it would a Dwarf.

You'll notice they get a +2 racial bonus on Perception checks, which is always handy. They also have a special hatred for reptilian and goblinoid humanoids, giving them a +1 bonus on attack rolls against those types. While they share that +4 dodge bonus against giants like Dwarves do, you'll want to keep your Gnomes away from those big brutes if possible. Their real magic comes from their resistance to illusion spells, granting a +2 racial saving throw bonus, and they even add +1 to the Difficulty Class (DC) of any illusion spells they cast themselves. Think of it like a free Spell Focus: Illusion feat!

Here's a quick rundown of their racial traits:

Racial TraitsEffect
Attributes:-2 Strength, +2 Constitution, +2 Charisma.
Keen Senses:Gnomes receive a +2 racial bonus on Perception checks.
Hatred - Reptilian Humanoids:Gnomes receive a +1 racial bonus on Attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes.
Defensive Training - Giants:Gnomes gain a +4 dodge bonus to AC against monsters of the giant subtype.
Illusion Resistance:Gnomes gain a +2 racial saving throw bonus against illusion spells and effects.
Gnome Magic:Gnomes add +1 to the DC of any saving throws against illusion spells they cast.
Obsessive:Gnomes receive a +2 racial bonus on Knowledge (World) checks.
Slow Movement:Gnomes have a base speed of 20 feet.

Because of their strengths in spellcasting and their bonuses against specific enemy types, Gnomes tend to do best as ranged combatants or, more ideally, spellcasters. That +1 DC bonus to their Illusion spells is a nice perk, especially since some illusion spells can really turn the tide of a tough fight.

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