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Lost Child
Pathfinder: Kingmaker

Lost Child

Follow this Pathfinder: Kingmaker guide to complete the Lost Child quest. Investigate the Swamp Witch, search Candlemere Lake, and navigate Lizardfolk Village to find Jenna's son.

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Follow this Pathfinder: Kingmaker guide to complete the Lost Child quest. Investigate the Swamp Witch, search Candlemere Lake, and navigate Lizardfolk Village to find Jenna's son.

Walkthrough
  1. 1
    Witch Runaround: Go to the Swamp Witch’s Hut and ask the Old Beldame about the missing kid. You can attempt a [Perception 26] check to determine if she is lying. Regardless, return to Tuskdale and speak with Jenna in your throne room. She will suggest the child may have run off to Candlemere Lake.
  2. 2
    Searching Candlemere Lake: Travel southwest of your capital towards Candlemere Lake. Follow the directions: West, Southwest to A Ford Across the Skunk River, South (cross the Skunk River), East to an empty node near Candlemere Tower, Southwest along Candlemere Lake and the Murque River, West (path veers north), Southwest (cross the Murque River), Southwest (path veers south), East, then East to Lizardfolk Village. You may encounter random events along the way.
  3. 3
    Random Encounter: Troll Vanquisher: You might find trolls near a river who recognize you and flee. You can attempt to chase them.
  4. 4
    Random Encounter: Rashor’s Rebels: You may encounter two groups of Lizardfolk fighting. Defeat the hostile Lizardfolk (4x Lizardfolk Sentinels and 6x Lizardfolk Patrolmen) and then speak with Rashor. If you heal Rashor ([Neutral Good]), you gain XP and learn about the 'Longtail' and 'Thickskin' tribes. If you choose the [Chaotic Evil] option, you can loot a Greatclub +1 from him. Rashor will invite you to his village on the southern end of Candlemere Lake.
  5. 5
    Lizardfolk Village: Kagar the Rattler: Find the Lizardfolk Village map marker near where the Murque River empties into Lake Candlemere. Speak with Kagar, an elderly lizardfolk, who confirms the child is there. He explains that a 'Great Ancestor spirit' named Strishchak has convinced Chief Vesket to make demands, and the child, Tig, is involved in this situation.
  6. 6
    Lizardfolk Village: Exploring the Wilderness: The area around the village has hostile wildlife. You can explore the marshes for treasure before deciding how to proceed into the village.
Tips
  • The Swamp Witch encounter provides 240 XP for a successful Perception check.
  • The Rashor's Rebels encounter provides 67 XP.
  • The Kagar the Rattler encounter provides 135 XP.
  • Be prepared for combat when exploring the wilderness around the Lizardfolk Village, as it is populated with Greater Monitor Lizards and other hostile creatures.
  • XP from various encounters.
  • Potential loot including a Greatclub +1.

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