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Verdant Chambers
Pathfinder: Kingmaker

Verdant Chambers

Follow this Pathfinder: Kingmaker walkthrough for Verdant Chambers, detailing the journey, the Guardian of the Bloom encounter, and survival strategies.

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Follow this Pathfinder: Kingmaker walkthrough for Verdant Chambers, detailing the journey, the Guardian of the Bloom encounter, and survival strategies.

Walkthrough
  1. 1
    Journey to Verdant Chambers: Leave companions behind and manage inventory weight. Travel via the following route: Northwest, Southwest to A Ford Across the Skunk River, South (cross Skunk River), Southwest, Northwest, Southwest to Ruined Watchtower, Southwest, Southwest, West. Quicksave at each node.
  2. 2
    Entering Verdant Chambers: Upon arrival, rest to be in top form for the encounter.
  3. 3
    The Gap: Make your way northwest to a ruined wall. Head to the gateway, then northwest to find a gap. Pass a Mobility check (DC 22) to cross. This makes the area much easier.
  4. 4
    Looting the Corpse: East of the gap, defeat two Ferocious Wolves feasting on a corpse. Loot the corpse for two Potions of Invisibility, a Scroll of Freedom of Movement, a Piece of Skymetal, and the book Of Transmutations and Bodily Poisons, Part III (required for the An Ancient Formula quest).
  5. 5
    Alternative Entry: You can ascend into the fort via a nearby tree with a Mobility check (DC 19), but this is unnecessary.
  6. 6
    Approaching the Tree: Return to the keep's gate and pass under the stone wall. Turn northeast to find a large tree. Circle around and approach the tree from the northeast.
  7. 7
    Guardian of the Bloom Encounter: Interact with the tree. The Guardian of the Bloom will appear on the wall, and a Young Hydra, Ferocious Manticore, and Owlbear will be summoned to the southeast.
  8. 8
    Survival Strategy: The Guardian's goal is to prevent leadership in the Stolen Lands. Focus on survival. If approached from the northeast, only the Young Hydra may initially attack. Defeat it if possible.
  9. 9
    Climbing the Wall: To the northeast, find a wall to climb with a successful Athletics check (DC 20). Failure results in prone status and damage; success places you atop the wall.
  10. 10
    Navigating the Wall: Venture southeast on the wall, avoiding a Redcap. Beware of a Glitterdust/Entangle trap. Turn southwest on the wall to find a collapsed tree. Navigate it with a successful Mobility check (DC 15). Failure results in a fall; success facilitates a less painful descent.
Tips
  • Leave companions behind to act as mules for excess gear.
  • Quicksave frequently, especially at each node.
  • Stealth, combat, or summoning can help with random encounters, but healing is limited.
  • Resting at Verdant Chambers before the encounter is crucial.
  • Passing the Mobility check (DC 22) to cross the initial gap significantly eases progression.
  • The tree can be entered early via a Mobility check (DC 19), but it's not required.
  • Approaching the tree from the northeast positions you favorably for the Guardian encounter.
  • If fighting the summoned monsters, prioritize defeating the Young Hydra first.
  • The Athletics check (DC 20) to climb the wall is a key step after the initial fight.
  • Be cautious of the Redcap and the Glitterdust/Entangle trap on the wall.
  • The Mobility check (DC 15) on the collapsed tree aids in descent.
  • Two Potions of Invisibility
  • A Scroll of Freedom of Movement
  • A Piece of Skymetal
  • The book Of Transmutations and Bodily Poisons, Part III (quest item for An Ancient Formula)

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