Learn how to complete the 'A Trail of Misfortune' errand in Pathfinder: Kingmaker. Find the Fey Glade, deal with the satyr, and earn your rewards!
Alright, so you've stumbled upon a little errand called A Trail of Misfortune. It pops up in Chapter 3, around when you've got about 203 days left on that big quest, [An Ancient Curse, Part 3]. You'll get a seemingly minor event called Bog Mischief. Just assign an advisor to handle it, and once that's done, this new errand will kick off.
Your next step is to head into the Northern Narlmarches. Keep an eye out for a new area that will appear on your map – it's called the Fey Glade, and it's located just northwest of Tuskgutter’s Lair.
Once you arrive in the Fey Glade, make your way north. You'll find a rather boisterous Reckless Satyr Bowman making a scene. Apparently, he's upset because a Dryad has been fraternizing with a local elf, which has offended the other fey in the area. The good news for you is that these fey are pretty hungover from their revelry, making them a bit more… manageable.
You have a few ways to resolve this situation without resorting to combat. After introducing yourself, you can try one of these options:
- Intimidate Check: If you've got a high enough skill, you can attempt an [Intimidate 25] check to scare the fey into leaving. This will earn you 180 XP.
- Bribe Them: You can offer them some alcohol. Pretty much any kind will do, like ale, wine, bufo, cider, mead, or port. This will get you 270 XP.
- Talk Loudly/Shout: Keep picking dialogue options where you talk loudly, and eventually, just shout. Being hungover, they'll get the hint and retreat. This also earns you 270 XP.
Once the fey have dispersed, you'll get an additional 600 XP for successfully completing the quest. So, choose your approach wisely and get that errand wrapped up!
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