Master the Demon Gate boss fight in Final Fantasy VII Rebirth! Learn its attacks, phases, and strategies to overcome this challenging Chapter 13 encounter.
Alright, let's talk about the Demon Gate boss fight in Chapter 13 of Final Fantasy VII Rebirth. This is a pretty unique encounter because it's a two-phase battle, and the first phase can actually trigger the second phase just by how you fight it. You'll be facing a giant demon that's pretty much stuck in place, but don't let that fool you – it's got some nasty tricks up its sleeve.
Stats / Weaknesses:
- Demon Gate: Weaknesses and resistances are not explicitly detailed in the source, but using powerful attacks like Braver can interrupt its 'Encroach' ability and build pressure. Opposing elements can cancel 'Arcane Eruption'.
Phases:
- Phase 1: The initial fight against the Demon Gate. This phase can end early if you deal enough damage (around 50-60% HP remaining) or if the side walls move in completely due to 'Encroach'.
- Phase 2: A second Demon Gate spawns. The arena shrinks as the bosses move inward. New attacks like 'Arcane Eruption' and 'Demonic Smash' become available.
Strategy:
- Watch out for 'Encroach': This is the Demon Gate's main ability. In phase one, it makes the side walls move inward, shrinking the arena. If you hit the boss with powerful attacks (like Braver), you can interrupt this and build pressure. Save your ATB for these moments!
- Dodge 'Cave-In': The boss will drop large blocks on marked spots on the ground. Keep an eye out for these markers, as they can be hard to see, especially when the arena is smaller.
- Avoid 'Petrifeye': A marker appears on a character, followed by a damaging beam that also inflicts Petrify. Keep moving to dodge this.
- Handle 'Inexorable Orb': Three markers appear, and orbs will track your characters. Stay mobile to avoid these.
- Beware of Grabs: 'Crushing Grip' is unblockable and will bind a character. 'Repulsion' pushes you away, and 'Beckoning' pulls you in – neither deals damage but can reposition you unfavorably.
- Phase 2 Onslaught: When the second Demon Gate appears, focus on the first one if you triggered the phase by HP. The arena will continue to shrink as the bosses move inward.
- Counter 'Arcane Eruption': In phase two, the bosses charge up ice or lightning attacks. If you cast a spell of the opposing element, you can cancel the move. If you don't, it deals massive damage and knocks you airborne.
- 'Demonic Smash' Danger: This unblockable attack happens if the walls and bosses have moved in completely. It deals massive damage and knocks you back.
- 'Final Throes': At very low HP (under 5%), the bosses will use this unblockable move to push forward completely if they haven't already. You can't defeat them during this move; you have to wait it out.
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