Learn how to effectively play as Red XIII in Final Fantasy VII Rebirth. Discover his abilities, Vengeance Mode, best combos, weapons, and Synergy Abilities.
Red XIII officially joins your party in Chapter 2 of Final Fantasy VII Rebirth. He is a fast, close-ranged attacker who excels at zipping across the battlefield to support allies. His basic attack utilizes his claws, and holding Square performs a spinning AoE attack that draws enemies in.
Red XIII's Vengeance Mode, activated by Triangle when the Vengeance Bar is charged, boosts his attack and speed. This mode is unlocked when he can block attacks, and successful blocks allow for counterattacks. Switching between attacking and blocking is key to maximizing his effectiveness.
The Triangle button also performs Siphon Fang, an attack that absorbs HP and MP from enemies. Red XIII's speed allows him to easily evade enemy attacks.
Best Abilities and Spells for Red XIII
Red XIII has several unique abilities:
- Crescent Claw: A multi-hit claw attack, enhanced during Vengeance Mode.
- Sentinel Stance: A defensive stance that reduces damage taken and charges the Vengeance Meter. Pressing Square during an enemy attack while in this stance unleashes a counterattack and exits the stance.
- Sidewinder: An aerial spinning attack followed by a ground slam.
- Stardust Ray: Requires two ATB charges. Red XIII amasses energy and unleashes it in a powerful frontal blast, dealing massive damage.
Sentinel Stance & Crescent Claw Combo
Using Sentinel Stance builds the Vengeance Meter while providing damage reduction. Once Vengeance Mode is active, Crescent Claw delivers powerful slashes to surrounding enemies, consuming the meter. This combo can be enhanced with regular attacks.
Stardust Ray
Stardust Ray is Red XIII's most potent skill, requiring two ATB charges. It unleashes a devastating blast of energy, unaffected by Vengeance Mode.
Red XIII Weapons and What Abilities They Grant
| Weapon | Ability | Chapter | Location |
|---|---|---|---|
| Mythril Collar | Stardust Ray | Chapter 2 | Initial Equip |
| Renegade’s Collar | Crescent Claw | Chapter 3 | Mine Depths: Lower Layer - Subterranean Terrace - In the first part of the Barret and Red XIII section, in a chest near a Rest Spot. |
| Silver Collar | Chilling Roar | Chapter 6 | Reach Rank III while playing the Run Wild mini-game in Costa Del Sol. |
| Amethyst Collar | Supernal Fervor | Chapter 7 | Colliery No. 1 inside of the Old South Corel Mine. |
| Golden Collar | Watcher’s Respite | Chapter 9 | Coolant Control - B3 in the Gongaga Reactor. |
| Mystic Collar | Watcher’s Spirit | Chapter 10 | Cave of Gi in the Hall of Diversion. |
| Brísingamen | Reaper Touch | Chapter 13 | In the Corridor of Repose. |
All Limit Breaks for Red XIII
Red XIII's Limit Breaks include:
- Howling Moon: Extends the duration of Vengeance Mode.
- Bloodfang: A powerful lunge attack that drains HP and MP from enemies. This is an enhanced version of Siphon Fang, usable only in Vengeance Mode.
All Synergy Abilities for Red XIII
Synergy Abilities are powerful two-character attacks activated by specific party members. Red XIII can initiate these:
- Overfang (with Barret): Barret hurls Red XIII at an enemy.
- Planetary Roar (with Aerith): Aerith uses Red XIII to channel magic, unleashing an area-of-effect wave.
- Savage Assault (with Cloud): Cloud and Red XIII attack an enemy together with combined rage.
All Synergy Skills Involving Red XIII
These Synergy Abilities are triggered by other characters when Red XIII is in the party:
- Howling Smash (with Cloud)
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