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Best Early Queen's Blood Cards
Final Fantasy VII Rebirth

Best Early Queen's Blood Cards

Discover the best early Queen's Blood cards and deck strategies for Final Fantasy VII Rebirth. Learn how to dominate opponents in Kalm and Junon with this expert guide.

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Discover the best early Queen's Blood cards and deck strategies for Final Fantasy VII Rebirth. Learn how to dominate opponents in Kalm and Junon with this expert guide.

When starting Queen's Blood in Final Fantasy VII Rebirth (around Chapter 2 in Kalm), low-rank, low-power cards that affect adjacent tiles are most effective. These allow you to spread your green pawns and flip enemy red pawns, often allowing you to steamroll early competition by starving opponents of playable tiles.

However, by Chapter 4 in the Junon Region, opponents become more strategic, requiring a more sophisticated approach. Cards cost 1-3 pawns to play, with higher costs being harder to manage. Like mana in Magic: The Gathering, avoid too many expensive cards to prevent bogging down your deck. Cards generate pawns when placed, indicated by the grid on the card's bottom center. Player pawns are green, opponent's are red. You can only play on green-pawn tiles, and opponents on red. If a card placement would add a pawn to an enemy-occupied tile, all pawns on affected tiles flip to your color. This is crucial: fewer tiles controlled by an opponent means fewer cards they can play and fewer points they can score.

A varied deck is essential for claiming enemy tiles and forcing defensive play. While aggressive board control is good, being forced into it is not. The second key focus is card abilities, specifically those that buff your own cards. Cards with low pawn requirements, that claim adjacent tiles, and provide buffs to nearby cards help rack up power while expanding safely. Queen's Blood shares similarities with Tic-Tac-Toe, with a potential showdown in the middle. In these fights, a card's raw power is less important than its ability to flip tiles. This deck excels at building a strong foundation on the left and winning the middle, though it can be vulnerable to enemy cards that lower power and superior cards available to opponents in Chapter 4.

This Queen's Blood deck should carry you through Chapter 4 opponents and well into the midgame.

Best Cards - Early Queen’s Blood Deck

Focusing on board control and power through card abilities, here are the essential cards:

CardNumberLocation
001 Security Officerx2Starter card
013 Crystalline Crabx2Defeat Ned (Grasslands: Kalm)
019 Crawlerx2Purchase QB Booster Pack: Weird & Wicked
025 Igniliskx1Purchase QB Booster Pack: Shut Up ‘n’ Drive
026 Capparwirex2Purchase QB Booster Pack: Weird & Wicked
107 Chocobo & Mooglex1Defeat Thorin
014 Quetzalcoatlx2Purchase QB Booster Pack: Ruffians
024 Zemzelettx2Defeat Zogan (Junon Region: Junon Underground)
098 Titanx1Defeat Titan (Grasslands, Chadley VR), then buy the card from Thorin

You receive a starter Queen's Blood deck at the beginning of Chapter 2.

Card Usage Guide:

  • 001 Shinra Security Officer: A versatile, no-brainer card. With one power, it adds a pawn to each adjacent tile, excellent for spreading influence and contesting the middle board.
  • 013 Crystalline Crab: A one-power, one-pawn cost card that claims left, right, and top tiles, boosting the top tile's power by +2. Placed on the bottom or middle lane, it offers a three-power output, spreads well, and costs little. It's a great second card to play and effective for early matches.
  • 019 Crawler: A two-power, one-pawn cost card. It's one of the few in this deck that doesn't add pawns to the right, offering limited utility. Sometimes you might not want to claim tiles to the right, or placing it against another card to the right in the middle lane can boost your back ranks.

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