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the base and get ambushed by six Jack o'Lanterns.
Shin Megami Tensei III: Nocturne HD Remaster

the base and get ambushed by six Jack o'Lanterns.

Navigate the Mantra Base in Shin Megami Tensei III: Nocturne HD Remaster. Learn about demon encounters, alignment choices, and prepare for the trial against Thor and his Jack o' Lantern minions.

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Navigate the Mantra Base in Shin Megami Tensei III: Nocturne HD Remaster. Learn about demon encounters, alignment choices, and prepare for the trial against Thor and his Jack o' Lantern minions.

Walkthrough
  1. 1
    Upon arriving, prioritize reaching the heal spot and save point. Avoid speaking to any demons beforehand, as some are hostile and will attack.
  2. 2
    In the central plaza, a demon asks, "Power is everything--you need to solve the problems that befall you with your own strength! Don't you agree?" Your response affects your alignment: "Yes" shifts towards Yosuga by 2 points, "No" shifts towards Shijima by 2 points, and not answering results in no change.
  3. 3
    Observe the imprisoned Manekata, whose Magatsuhi is being drained by the Mantra Army. They speak of four powerful Oni who were exiled by Thor and became bandits. A Manekata on the East side of 1F may ask about the junk collector if you came from the Underpass. Hee-Ho-Kun can be found near the Mantra Base gates, contemplating joining but too afraid. Returning to his shop later reveals Flamboyantly Gay Manekata has taken over, offering Happy Tickets.
  4. 4
    In the central region of 1F, be ambushed by two Oni. Defeat them to obtain a Hogyokuwa and their loot. Be cautious, as the center treasure chest in their room is a trap.
  5. 5
    Before entering the Mantra Army Base, it is highly recommended to fuse Kishin Takeminakata. As you approach the entrance, you will overhear Isamu speaking with Thor inside. Isamu recognizes you and asks for help. Thor then attacks Isamu, steals his Magatsuhi, and sends his demons after you.
  6. 6
    You awaken in a cell, roused by a Jack o' Lantern for your trial. The trial requires you to win a fight to prove your innocence, as Mantra demons do not listen to reason.
  7. 7
    Speak to the walls to communicate with prisoners in the next cell. They explain the need to demonstrate your power. The Jack o' Lantern opens your cell, signaling the start of your trial.
  8. 8
    The Oni guarding the exit will charge 200 Makka for information about the trial. He reveals you must face three consecutive fights, with death as the penalty for losing any. For another 200 Makka, he attempts to detail your opponents. A Jack o' Lantern interrupts, causing the Oni to feign you were asking for directions. After the Jack o' Lantern leaves, the Oni reveals your first opponent is a fire user (weak to ice), the second uses shock attacks (vulnerable to charm), and the final opponent is Thor, who uses lightning and has no weaknesses.
  9. 9
    Enter the fight cage as the "defendant." You are accused of being a Nihilo spy due to your passage through the Ginza Tunnel. Proving your innocence through battle is necessary, as simply appearing in Ikebukuro is a crime.
Tips
  • Save your game immediately upon arrival to avoid unnecessary backtracking if you fall to early hostile demons.
  • Consider fusing Kishin Takeminakata before entering the Mantra Base, as he is very useful in the upcoming battles.
  • Pay close attention to the Oni's hints regarding opponent weaknesses to prepare your demon party effectively.
  • Survival of the trial and progression in the story.
  • Potential loot from defeated enemies.

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