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actually be HEALED by this skill. Equipping Djed on your Hero will help too.
Shin Megami Tensei III: Nocturne HD Remaster

actually be HEALED by this skill. Equipping Djed on your Hero will help too.

Guide to Asakusa in Shin Megami Tensei III: Nocturne HD Remaster. Learn about Hijiri's revelations, dialogue choices, and the events in the Shibuya disco.

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Guide to Asakusa in Shin Megami Tensei III: Nocturne HD Remaster. Learn about Hijiri's revelations, dialogue choices, and the events in the Shibuya disco.

After defeating Black Rider and obtaining the Menorah of Knowledge, return to the Asakusa Terminal.

Hijiri will inform you that the flow of Magatsuhi has normalized and Nihilo has ceased operations. He will ask how you stopped the giant Magatsuhi gatherer, offering three dialogue choices: "I freed her," "I killed her," or "I won't tell you." Regardless of your choice, Hijiri will not alter your alignment ratings. He will then offer to share his learned information, which you can accept or decline; he will share it regardless.

Hijiri explains that a "Kotowari" is a plan for creating a new world, and to obtain it, one needs the blessing of a "Guardian," which requires a large amount of Magatsuhi to summon. He reveals that Hikawa was attempting to summon his guardian. Hijiri also mentions meeting Isamu in the Amara Network and offers to send you to him. You can choose to go to Isamu or explore the rebuilt North wing of Asakusa, which contains Chirei who seek peaceful coexistence. A Kahaku will mention Hikawa's presence in Ikebukuro, and a Kodama will suggest gathering information at the Ginza Bar and Shibuya disco.

Proceed to the Shibuya disco. In the main plaza, find the hidden entrance behind a building, marked by a gap in the automap's circular layout around 300 degrees. Inside, during a full Kagutsuchi, you will find two Makenata discussing summoning a "Noble demon" with Baphomet. The Makenata wish to summon Mara to deal with those who mock them. Baphomet expresses hesitation due to the imperfect summoning conditions. You can choose to encourage them with "Hurry up" or advise them to "Be patient." Choosing "Be patient" will result in you being ejected. Choosing "Hurry up" will lead to Baphomet initiating the summoning, resulting in an imperfect, Slime-like Mara appearing, much to the Makenata's panic and Mara's anger.

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