Learn how Press Turns work in Shin Megami Tensei III: Nocturne HD Remaster! Understand how to gain extra actions, avoid penalties, and exploit enemy weaknesses for victory.
Hey there! So, you've probably noticed those little symbols in the top-right corner during battles, right? They look a bit like ancient charms. Those are your Press Turns, and they're super important for winning fights in Shin Megami Tensei III: Nocturne HD Remaster. Think of them as your action points for the turn.
Basically, each character you bring into battle gets you one Press Turn. So, if it's just your Hero, you get one action. If you've got the Hero and two demons with you, that's three Press Turns, meaning three actions. The enemies get theirs too, and they can often have more than you, which feels a little unfair, but hey, that's Nocturne for ya!
The core idea is that normally, each Press Turn lets you take one action. But, how you use those actions can change things up dramatically. You can end up with more actions, or lose them super fast if you're not careful.
Here's the breakdown of what costs you Press Turns:
- Missing an Attack: If your attack completely misses and the enemy actually dodges it, you'll lose TWO Press Turns. This is different from a spell just failing to land (like Mudo fizzling out) – a true miss means they actively moved out of the way.
- Blocked Attacks: If an enemy has immunity to an attack and blocks it, that also costs you TWO Press Turns.
- Absorbed or Reflected Attacks: This is the worst-case scenario. If an enemy absorbs or reflects your attack, say goodbye to ALL your remaining Press Turns for that round. Ouch.
- Failed Negotiations: Trying to talk to an enemy and they get mad? If your conversation fails and they turn hostile, you'll lose all your Press Turns. This also applies if they interrupt your conversation.
Now, here's how you get MORE actions (or at least don't lose turns):
- Exploiting Weaknesses or Critical Hits: This is the golden ticket! When your attack hits an enemy's weak point or scores a critical hit, you don't lose a Press Turn. Instead, one of your Press Turn icons will start flashing. The game calls it a 'half-turn,' but really, it means you get to keep that turn. If all your icons are flashing, the first one will be used up, but you still get the benefit.
- Passing the Turn: If the current character passes their turn to the next one in your party, it'll use up a flashing Press Turn icon. If no icons are flashing, it'll just turn one of your regular Press Turn icons into a flashing one, essentially saving you a turn.
Mastering the Press Turn system is key to survival in Nocturne. Keep an eye on those icons, aim for weaknesses, and try to avoid those costly misses and blocks!
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