Follow this guide to achieve all five endings in Shin Megami Tensei III: Nocturne HD Remaster with minimal replays. Includes explicit choices for each Kotowari.
The following is the easiest way to get all 5 endings without having to play through the entire game 5 times. It has explicit choices listed for each of the routes, so there is spoiler material in here. Be forewarned!
- 1Go through the game as normal and make whatever decisions you want on whatever Kotowari choices there are, as this will rely more on Kotowari flags rather than Kotowari points. The first important choice occurs after you meet Chiaki in the "foyer" of the Mantra base and she tells you about the Yosuga world. Agree with her.
- 2The second important choice doesn't come for a while, until you're in the Amara Network for the second time. Here, tell Isamu that you agree with him when he tells you about the Musubi world.
- 3The third important choice comes when you meet Hikawa on the steps of the Mantra Army base. When he tells you about the ideals of the Shijima world, agree with him.
- 4The next important point takes place in Yoyogi Park. Before Aradia asks you if you fear affliction, deception, etc., save the game in two separate slots. The first slot we are going to call Save Game A. The second is going to be Save Game B, and is going to be the slot we use to get the Demon Ending. Then, for Aradia's questions:
- Save Game A: "No" to both
- 5Save Game B: "Yes" to both
- 6Play both save games up until the Musubi Kotowari Event in the Amara Shrine. Before enacting the event, create a third save game slot using Save Game A or B as a "base". This is going to be Save Game C, the Musubi Ending Slot.
- 7Then, for each of the save games:
- Save Game A and B: Refuse to dump Hijiri into the pool
- 8Save Game C: Agree to dump Hijiri into the pool
- 9Play game A, B, and C up until the Yosuga Kotowari Event in Mifunashiro. Before enacting the event, create a fourth save game slot using Save Game A or B as a base. This is going to be Save Game D, the Yosuga Ending Slot.
- 10Then, for each of the save games:
- Save Game A-C: Tell Chiaki you don't agree with her -- fight the Seraphim
- 11Save Game D: Tell Chiaki you agree with her -- fight Futomimi
- 12Play save games A-D up until the final Shijima Kotowari Event in the Tokyo Diet building. Before enacting the event, create a final, fifth save game slot using Save Game A or B as a base. This is going to be Save Game E, the Shijima Ending slot.
- 13Then, for each of the save games:
- Save Game A-D: Choose to Stop Hikawa -- fight Samael
- 14Save Game E: Choose not to stop Hikawa -- don't fight Samael
- 15Then, just play each one of the save games until the end.
- Save Game A: Neutral Ending
- 16Save Game B: Demon Ending
- 17Save Game C: Musubi Ending
- 18Save Game D: Yosuga Ending
- 19Save Game E: Shijima Ending
MANIACS ADDENDUM:
If you're playing Maniacs and want the 6th ending as well, obviously you'll need two memory cards for the 6th. Unless of course you've got both Nocturne and Maniacs, in which case you can split the two with Nocturne and Maniacs saves. All you need to do is complete the Amara Deep Zone using any of the above 5 save games as a "Base" and save it into your sixth slot. Just make sure you do so before entering the last dungeon, as you will hose your chances for the Maniacs ending if you enter it before completing the ADZ.
In all honesty though, it's probably best if you do all this in your second playthrough, after getting 100% on your Akuma Zensho the first time through. Otherwise you'll have to deal with the excessive tedium of demon fusing and mutation with each of the 5 save games to get a powerful party--if you already have 100% Akuma Zensho on a second playthrough you won't have to bother and can just shell out the cash to buy a powerful party at the Jakyo Manor (for a reduced rate.) Also, since you'll have already seen one of the endings, you can skip the step above that requires you make a separate save for whatever ending you got the first time around.
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