Navigate the Menorah Chamber and the maze-like B1F of the Second Calpa in Shin Megami Tensei III: Nocturne HD Remaster. Make crucial dialogue choices and discover hidden items.
As soon as you enter the Menorah Chamber of the second Calpa, a condescending "Lofty Voice" calls out to you, and asks if you're the Majin that "follows the will of the fallen angel and helps further the machinations of Chaos." The voice threatens you with unspoken consequences if you continue on your current path. It says that it has been watching you from on high, and that your actions defy the will of God. The voice tells you to believe its words as absolute and stop what you're doing "before you become more polluted."
If you agree to the voice's demands, it says "May you be blessed by the light" and tells you to leave the Amara Deep Zone as soon as possible and never return. It offers no explanation, saying only that it is "a spokesman of God, and he and I are one."
If you refuse to obey, it calls you a "fool that does not know right from wrong." It says that you will lose what remnants of your humanity remain if you stay in the ADZ, and tells you to leave and never return, before "this place is struck by God's wrath."
You would think that this question makes a big difference on the outcome of the game, but from what the buzz on the boards is saying, it actually doesn't. Well, it does in the sense that if you actually do what the voice tells you to do you won't be able to get the new ending or lots of the goodies and demon allies that await you in the Amara Deep Zone. What you say here may also affect the exact content of dialogue in other portions of the game--I don't know. (e.g. if you say you'll obey the voice and go on in anyway it may be extra pissed the next time you run into it) I myself refused the voice's request, so the plot summaries in the rest of this FAQ are going reflect that decision--if you agree, the dialogue may be slightly different.
Once you've defeated High Priest and Hell's Angel, use their Menorahs--the Menorahs of Infinity and Majesty--to open the gate into the Second Calpa.
One of the first things you'll notice here is definite shades of SMT 1&2--there are Shinentai of three Gaians and three Mesians down here, (Gaia and Mesia being the two major religious factions in the previous games) acting much like the Gaians and Mesians of earlier games. Gaian spirit #1 is giving a sermon (to thin air...) decrying the willfull obediance of God, who is a sadistic and selfish deity. Gaian # 2 talks about how they just wanted to live in harmony with nature and the old gods, but were oppressed by the Mesians, who were brainwashed by their god that was opposed to such a setup. Gaian #3 talks about how as the Mesians tried to stop their human-demon utopia, the Gaians fought them...without realizing that there was an enemy within their own ranks. Mesian #1 explains that the Mesians believe that God's teachings are absolute, and that the world changes entirely according to his will, and goes on to chastise you for wandering outside your own God-given world. Mesian #2 just tells you to pray. Mesian #3 is an American, who speaks in very broken Japanese, but tells you how he heard the word of God that Tokyo would be destroyed and was commanded to stop it. He fought the Gaians, but was killed along with them by the demon summoner Hikawa.
B1F of the Second Calpa is somewhat of a maze. It's divided into four quadrants- NE, NW, SW, and SE. Each quadrant has a hole in the floor you can jump into to go to B2F. There are also two ladders on the far west and east sides of the level--the one on the west leads down to B2F (though to a dead end that's a one-way door from the other side) and the one on the east leads back out of the dungeon. The northeast quadrant also has a ladder down to the Cursed Corridor. (more on that below) In order to get to either of the south quadrants you need to take a roundabout route, "counterclockwise" through the level (from the starting point there's a door to the southeast quadrant, but it's locked until you find the key on this level)
Each hole in the floor to B2F leads to an isolated chamber with a one-way door out of it. There is something in each chamber:
- NE: A Dark Broker hangs out here who will sell you a "Healing Demon" for 30,000 Makka. It is a LV 31 Yoju Nue with the following skills: Distant Prayer, Me-Patra, Closdi, Paraladi, Posumdi, Petradi, Samarecarm, and Chakra Step.
- NW: There's a Magic Box here with the Speed Incense.
- SW: Looks empty, but there's actually a secret door on the west wall that leads to a corridor with a Deathstone in it.
- SE: Holds the (locked) door leading to the third Calpa.
There's another, extremely dangerous section of B2F--the Cursed Corridor. You'll get a warning from a child Shinentai about the curse before entering, and you'll probably want to steel yourself before taking it on. The Cursed Corridor has "Curse" damage area, which is new to Maniacs. It's essentially like normal damage floor in that it hurts you with every step, except that it does tons more damage, and no spells or items (like Liftma) will negate the damage--if you're going through it, you'll HAVE to soak up the damage. To add insult to injury, the corridor is teeming with really powerful, endgame-class enemies that don't normally show up until the final dungeon. So your initial gut reaction would probably be to stay out. However, there is a distinct advantage to sticking it out and going all the way to the end. If you're going to give it a shot, strongly advise that you not try and fight the demons that pop up here while attempting to make it to the end of the corridor--bring an ally with Torafulee and run from the first hint of danger! If you make it, there is an Ifreet at the end of the corridor who made a bet with his drinking buddy that nobody would ever bother to come that far. As he lost the bet, he will pay you--a whopping 250,000 Makka! Plus he says he'll give you some good info later on. Now you have to get OUT of the corridor--good luck. (Fortunately it's easier with the one-way doors to use as shortcuts) Note that later on in
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