Explore the various Light demon races in Shin Megami Tensei III: Nocturne HD Remaster, including Majin, Megami, Hakaishin, and more. Understand their roles and abilities.
This section details the various Light demon races found in Shin Megami Tensei III: Nocturne HD Remaster. Understanding these classifications can help in fusion and party composition.
- MAJIN (魔神)
- Chief deities of their pantheons, Majin are among the most powerful and difficult-to-fuse races. They are well-rounded in both physical and magical combat.
- MEGAMI (女神)
- High-ranking goddesses, Megami excel at magic, particularly healing, though they are less adept in direct combat compared to other Light demons of similar level.
- HAKAISHIN (破壊神)
- Literally 'God of destruction,' these deities deliver wrath and punishment. As allies, they are primarily physical bruisers but possess magical capabilities. They are also tricky to fuse.
- JIBOSHIN (地母神)
- Goddesses ranking slightly below Megami, Jiboshin are a varied group. While not primarily geared for physical combat (except Kali), they are better at it than Megami. They wield a mix of offensive and defensive magic and are difficult to fuse, often requiring other Light demons.
- KISHIN (鬼神)
- Warrior gods from Japanese or Buddhist mythology (with exceptions like Thor), Kishin are powerhouse demons focused on physical combat and weapon techniques. They learn some attack magic but it's not their specialty.
- SEIJU (聖獣)
- Holy beasts that blur the line between creature and god. Seiju are considered the lower tier of Light demons, often focused on physical attacks (claws, bites) with limited magical aptitude.
- SHINJU (神獣)
- More powerful versions of Seiju, Shinju are gods appearing in animal forms. They are among the trickier demon races to fuse.
- SEIREI (精霊)
- Elementals that are not particularly useful as party members. Their primary function is as fusion fodder to raise the rank of a partner demon.
- MITAMA (御魂)
- Shinto aspects of the soul/emotions. Like Seirei, they are not ideal party members but are useful in fusions to boost a demon's stats, making them harder to acquire than Seirei.
- DAITENSHI (大天使)
- The four Seraphim from Christian mythology, these are very powerful, well-rounded endgame demons, excelling in both physical and magical attacks but slightly lacking in Endurance. They are special demons obtained through Mutations or special fusions.
- GUNSHIN (軍神)
- War gods that are reasonably well-balanced with useful skills, primarily geared towards physical combat but capable in magic. They are special demons obtained through Mutations, with only two existing.
- GENMA (幻魔)
- Heroes and demigods from mythology, Genma lack a single defining trait, with some being combat-oriented and others magic-oriented. All possess useful skills. They are special demons obtained through mutations.
- RYUJIN (龍神)
- There are only two Ryujin in the game, both from the Chinese Shiseiju. They are more powerful versions of Ryuo, specializing in Ice attacks and absorption. They can only be attained through Mutating other dragons.
- REICHO (霊鳥)
- There is only one Reicho in the game, obtainable only through mutation. This demon can be a capable ally, especially in the latter stages of the game.
- IRYO (威霊)
- Similar to the Reicho, there is only one Iryo in the game, also obtainable only through mutation. This demon is a powerful ally.
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