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as you'll have easy access to a Healing Spring.
Shin Megami Tensei III: Nocturne HD Remaster

as you'll have easy access to a Healing Spring.

Navigate Yoyogi Park in Shin Megami Tensei III: Nocturne HD Remaster. Learn how to bypass Pixies, High Pixies, and Oberon to reach Sakahagi and obtain the Yahiro-no-Himorogi.

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Navigate Yoyogi Park in Shin Megami Tensei III: Nocturne HD Remaster. Learn how to bypass Pixies, High Pixies, and Oberon to reach Sakahagi and obtain the Yahiro-no-Himorogi.

Walkthrough
  1. 1
    Enter Yoyogi Park and proceed to the south building on the outskirts.
  2. 2
    Speak with Yuko. She explains her situation regarding Hikawa's plans and her desire for a Kotowari.
  3. 3
    Yuko reveals the Yahiro-no-Himorogi is in the park, sought by many, and that Sakahagi now possesses it. She asks you to retrieve it, offering you its Magatsuhi power and the key to enter the park.
  4. 4
    Agree to Yuko's request (recommended for the Neutral ending). You will receive the key to Yoyogi Park.
  5. 5
    Upon entering the park, you'll encounter Jack o' Lantern and Pixies. Be aware of the Shinnentai warning about Yosei teleporting you.
  6. 6
    In each section of the park, look for ladders to gain a vantage point. Identify and avoid the shining lights indicating Pixie locations to prevent teleportation.
  7. 7
    In the second area, Titania will appear, summoning more Pixies. Find the tower on the east side. A Shinnentai will reveal Sakahagi has the Yahiro-no-Himorogi and summoned a powerful demon.
  8. 8
    In the third area, Oberon will summon High Pixies. These demons change positions when you pass under overpasses. The level layout is a square formation of 8 overpasses. Manipulate the High Pixies by moving under overpasses to reach the exit. A treasure chest is located beyond the northwestern-most pathway.
  9. 9
    The final area features a frustrated Oberon who has had the watchtower destroyed. To navigate, go through the center door, then keep going north through two more doors, take a left, walk forward to a wall, then turn north again and continue straight. Note that a Hogyoku Magic Box is in this maze; you may need to experiment to reach it.
  10. 10
    Enter the center room to confront Sakahagi.
Tips
  • Agreeing to help Yuko is generally recommended for achieving the Neutral ending, though some players report success even when refusing.
  • The High Pixies in the third area can be tricky. Observe their movement patterns and use the overpasses to your advantage.
  • The maze in the final area can be disorienting. Follow the specific path described to bypass the Pixies and reach Sakahagi efficiently.
  • If you are seeking the Hogyoku Magic Box in the final area's maze, be prepared to experiment with paths as the described route bypasses it.
  • Yahiro-no-Himorogi (from Sakahagi)
  • Key to Yoyogi Park (from Yuko)
  • Potential Kotowari alignment: 8 Shijima points for refusing Yuko, 4 Musubi points for choosing

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