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Shin Megami Tensei III: Nocturne HD Remaster

him.

Learn how to navigate the 'him.' quest in Shin Megami Tensei III: Nocturne HD Remaster, including crucial dialogue choices that affect your alignment and ending.

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Learn how to navigate the 'him.' quest in Shin Megami Tensei III: Nocturne HD Remaster, including crucial dialogue choices that affect your alignment and ending.

Walkthrough
  1. 1
    After defeating Sakahagi and his companion, you will obtain the Yahiro-no-Himorogi.
  2. 2
    As you exit the building, the Yosei will awaken from their hypnosis.
  3. 3
    A Jack Lantern will mention a dream of being an evil demon, which Titania confirms was due to Sakahagi's curse.
  4. 4
    Oberon explains they were cursed and acted as puppets, apologizing for their actions.
  5. 5
    They offer you the Yahiro-no-Himorogi as thanks for saving them.
  6. 6
    Oberon mentions a wounded girl who passed through earlier, noting an evil presence within her.
  7. 7
    The Yosei thank you again and depart.
  8. 8
    Return to Yuko. She senses the evil presence has lifted and acknowledges you have the Yahiro-no-Himorogi, which you give to her.
  9. 9
    Yuko notes the Magatsuhi is depleted and states she can now get closer to her world and achieve her Kotowari.
  10. 10
    Aradia possesses Yuko, speaking cryptically about freedom and the grave.
  11. 11
    Aradia looks into your soul and asks if you fear distress or humiliation.
  12. 12
    Dialogue Choice 1:
    • If you say "Yes": Gain 4 Musubi points and 4 Shijima points. You will be locked out of the Neutral ending.
  13. 13
    If you say "No": Gain 4 Yosuga points. The first "Neutral" flag is set.
  14. 14
    Aradia warns of betrayal and dark defeat, then asks if you fear deception or disaster.
  15. 15
    Dialogue Choice 2:
    • If you say "Yes": Gain 4 Musubi points and 8 Shijima points. You will be locked out of the Neutral ending.
  16. 16
    If you say "No": Gain 8 Yosuga points. Your second "Neutral" flag is set.
  17. 17
    Aradia advises you to explore the world and understand others building their own to build your own, mentioning a great power in Ikebukuro.
  18. 18
    Aradia "unpossesses" Yuko, stating she is a power of creation.
  19. 19
    Yuko, now back to normal but annoyed, decides to leave to see who else is building worlds, thanking you and hoping to meet again.

Interlude: Maniacs

  1. You can now encounter Mother Harlot. Kamara will direct you to Yoyogi Park, specifically the north chamber off the western entrance.
  2. Mother Harlot comments on you giving the Yahiro-no-Himorogi to Yuko, then summons the Beast.
  3. The Beast asks if you are willing to make the sacrifice required to become a full demon, noting you'd be cursed to darkness by God.
  4. Dialogue Choice 3 (Impact on plot uncertain):
    • If you say "No": Mother Harlot questions if you're content to be pushed along by life.
    • If you say "Yes": Mother Harlot wants to see your sincerity.
  5. Regardless of your choice, you must fight Mother Harlot.

Tips:

  • Pay close attention to the dialogue choices with Aradia, as they significantly impact your alignment and potential endings. Choosing "No" to both questions is necessary for the Neutral ending.
  • The encounter with Mother Harlot is a

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