Navigate Part 99 of the Final Fantasy Tactics A2 guide. Learn strategies for missions like 'Oh No, Kupo!' and 'The Bangaa of the Rupies' to succeed.
Alright, let's dive into Part 99 of our Final Fantasy Tactics A2 journey! This section is all about those tricky Dispatch Missions and a couple of specific quests that can really test you if you're not prepared. Don't worry, I'll walk you through it step-by-step.
First up, we have a Dispatch Mission that requires some serious Talent investment: 44 Negotiation and 44 Adaptability. You'll gain 50 Clan Points for completing it, and it can be canceled once accepted, so don't stress too much about picking it up. The destinations can be Goug, Fens, Zed, or Bisga, and you only need 1 member. The key thing to remember here is that you absolutely cannot visit Bisga, then Zedlei Forest, Moorabella, take the airship, head to Tramdine Fens, and then finally Goug to finish this mission. There's simply not enough time in the world for that! If you want to get the most out of dispatching, you really need to focus on the Goug dispatch. Once you're there, the mission is surprisingly simple: just survive for 2 rounds against 'being attacks' without attacking back. After that, head to the pub and dispatch the mission again. This will give you a better chance of completing it. Be warned, though, this one might take three or four dispatches to actually complete. Ugh, Marnot… I really don't like that guy.
Mission D1-02 ~ Oh No, Kupo!
This mission starts with Sheni, a Machinist, lamenting the destruction of their machine by bombs. They need you to collect the scattered machinery parts. It's a Rank 39 mission with a 500 Gil fee and 20 days to complete, offering 7210 Gil, 2x Tanned Beast Hide, and 78 Clan Points upon success. It's an Item Recovery quest, and you only need 6 members. The law here is 'Harming the Weak' – no actions that harm a lower-level unit are allowed.
The enemies you'll face are three Bombs (with Flame Attack, Self-Destruct, and Fira), a Grenade (Flame Attack, Spark, and Firaga), a Worgen (Screech, Summon Pack, Fangs, and Shadowy Blow), and a Headless (Quake, Bone Shatter, Brute Strength, and Sunder Earth).
Following the law can be tricky. If you're overleveled, you can use reaction abilities to defeat enemies without directly attacking them. Alternatively, since this is an Item Recovery mission, your main goal is to rush and grab those sparkly items quickly before the enemies can stop you. Do whatever you think is best!
Mission D1-05 ~ The Bangaa of the Rupies
Next up is 'The Bangaa of the Rupies,' a Rank 50 Battle mission where you're hired as mercenaries to settle a long-standing rivalry between the Bangaa Brotherhood and the Nu Mou Nobles. It costs 500 Gil and gives you 20 days, rewarding 4970 Gil and 2x Earth Sigil, plus a hefty 99 Clan Points. This one is NOT a dispatch mission. You'll need 4 members, and the required talents are 20 Teamwork and 20 Adaptability. The law here forbids 'Fire' – no fire-based weapons or abilities allowed.
Your objective is to defeat all foes. The enemy team includes an Arcanist (Drain, Syphpon, Graviga), an Illusionist (Prominence, Tempest, Freezeblink, Stardust), and a White Mage (Cura).
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