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Part 165
Final Fantasy Tactics

Part 165

Explore Part 165 of the Final Fantasy Tactics A2: Grimoire of the Rift guide, detailing abilities like Steal Loot, White Magick, and Black Magick, including their AP costs and effects.

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Explore Part 165 of the Final Fantasy Tactics A2: Grimoire of the Rift guide, detailing abilities like Steal Loot, White Magick, and Black Magick, including their AP costs and effects.

This section of the guide covers various active and passive abilities, focusing on the Steal abilities, White Mage spells, and Black Mage spells in Final Fantasy Tactics A2: Grimoire of the Rift.

Steal Abilities

  • Loot Level 3 - 300 AP (Swordbreaker): Steals the target's Rank 2 or Level 3 Loot, valuable for gil.
  • Loot Level 4 - 400 AP (Cinquedea): Steals the most valuable loot in the game, used in top-tier weapons.
  • Steal Limelight - 400 AP (Orichalcum Dirk): Steals accumulated Smash Gauge Points, useful for increasing damage output.
  • Steal Accessory - 550 AP (Jambiya): The only ability to steal equipped accessories, valuable for rare items like Angel Rings.

Reaction Abilities

  • Counter - 150 AP (Chainmail): Counters with an attack when targeted by an offensive action.
  • Safeguard - 150 AP (Adamant Vest): Prevents the user's equipment from being stolen or destroyed.

White Mage Abilities

White Mages are the primary healers, using curing magicks to restore HP and allies. They have lower MP growth compared to Nu Mou and Viera counterparts.

White Magick

  • Cure - 100 AP (White Staff): Restores HP and damages undead.
  • Cura - 200 AP (Healing Staff): Restores a large amount of HP and damages undead.
  • Esuna - 200 AP (Cleansing Staff): Purges the target of debuffs.
  • Raise - 200 AP (Staff of Blessings): Revives a KO'd target and damages undead.
  • Curaga - 300 AP (Spring Staff): Restores a great amount of HP and damages undead.
  • Reraise - 400 AP (Cheer Staff): Grants a buff that automatically revives the target if KO'd.
  • Arise - 400 AP (Nirvana): Revives the target with full HP and damages undead.
  • Refresh - 400 AP (Staff of the Magi): Cleanses debuffs unaffected by Esuna, such as Attack Down and Magick Down.

Passive Abilities

  • Turbo MP - 250 AP (White Robe): Spells cost twice their MP but are more potent. Less useful for healers.

Black Mage Abilities

Black Mages wield elemental powers to damage foes. Their effectiveness was impacted by MP changes in the game.

Black Magick

  • Fire - 100 AP (Rod): Deals fire damage.
  • Blizzard - 100 AP (Rod): Deals ice damage.
  • Thunder - 100 AP (Rod): Deals lightning damage.
  • Fira - 200 AP (Firewheel Rod): An improved version of Fire dealing greater fire damage.
  • Bilzzara - 200 AP (Sleet Rod): An improved version of Blizzard dealing greater ice damage.
  • Thundara - 200 AP (Thunder Rod): An improved version of Thunder dealing greater thunder damage.
  • Firaga - 300 AP (Flame Rod): The greatest Fire magick, consuming the target in flames.

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