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Part 4
Final Fantasy Tactics

Part 4

Continue your Final Fantasy Tactics A2 journey with Part 4! Learn strategies for early missions, understand the new Judge system, and optimize your clan's starting bonuses.

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Continue your Final Fantasy Tactics A2 journey with Part 4! Learn strategies for early missions, understand the new Judge system, and optimize your clan's starting bonuses.

Alright, welcome back! We're diving into Part 4 of our Final Fantasy Tactics A2 adventure. This section is going to cover some of the very first steps you'll take in the game, including setting up your character and tackling your initial mission.

Walkthrough
  1. 1
    Character Creation & Clan Privileges: When you first start, you'll get a short intro cutscene. After that, you'll need to name your character. The default is Luso, and we'll stick with that for this guide. Next up is the 'homework screen' where you answer three questions. These questions determine your starting Clan Privileges. Here are the questions and some common outcomes:
    • 1) This Summer, I'm going to ...
      • a) Hang out with my friends!
  2. 2
    b) Play video games non-stop!
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    c) Study for the next year!
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    2) As a personal goal, I want to ...
    • a) Be able to swim half a mile!
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    b) Get my warrior to level 75!
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    c) Learn a foreign language!
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    3) Next year I promise not to...
    • a) Misbehave in class
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    b) Oversleep in the morning
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    c) Let my dog eat my homework
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    A, A, C = Luck +2
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    B, A, A = Evade Up +2
  12. 12
    B, B, A = Smash Up +1
  13. 13
    B, B, B = Power Up +2
  14. 14
    B, C, C = Bonus AP +1
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    Mission A1-01: Stranger in the Woods
    • Mission Briefing: The village needs help! A monster is causing trouble in Targ Wood, and the local hunters can't handle it. Your goal is to drive it off.
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    Mission Details:
    • Rank: 1
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    Fee: 100 Gil
  18. 18
    Days: --
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    Quest Type: Defeat Mark
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    Reward: 250 Gil, Gilhet Lead x2, Faren Pollen x2
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    Dispatch: Not required
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    Talents (Required): Negotiation: 0, Aptitude: 0, Teamwork: 0, Adaptability: 0
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    Destination: Targ Wood
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    Members: 1
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    Bonus: Gain 2 Clan Points
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    Objective: Defeat the monster, Klesta.
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    Law Forbidden: Ranged Weapons (bows, greatbows, guns, hand-cannons, and cards are not allowed).
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    Understanding the Judge System: This is a big change from previous games! The Judge no longer appears on the battlefield to enforce laws. However, breaking a law has serious consequences:
    • The Judge will remove themselves from the battle.
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    Fallen allies cannot be revived using Revive or Phoenix Down.
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    Your Clan Privilege (any boosts you have active) will be nullified for the battle.
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    You will lose the rewards the Judge normally gives at the end of the battle.
  32. 32
    Battle Strategy: You'll start the battle alongside Cid (AI-controlled). Your main target is the large bird, Klesta. You can either focus on it directly or take out the smaller Cockatrice enemies first.
    • Recommended Approach: Use Luso and Cid to attack Klesta directly. Keep your White Mage busy healing them, as Klesta's 'Territorial Marking' attack is powerful and has long range. Its 'Peck Attack' is also strong and can knock back melee fighters.
  33. 33
    Damage Dealers: Use your Black Mage to deal consistent damage to Klesta and the Cockatrice.
Tips
  • Pay close attention to the forbidden actions before each battle. Breaking laws can cost you dearly in this game!
  • Don't underestimate the power of healing; keeping your front-line fighters alive is crucial, especially against bosses like Klesta.
  • Experiment with the initial quiz answers if you're aiming for specific starting bonuses.
  • 250 Gil
  • Gilhet Lead x2
  • Faren Pollen x2
  • 2 Clan Points

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