Learn how to master Opportunity Actions in Final Fantasy Tactics A2. This guide details all 10 actions, their effects, and how to trigger them based on unit positioning.
Opportunity Actions in Final Fantasy Tactics A2 are special abilities that trigger when a unit is adjacent to other units. These actions consume the unit's turn and can only target enemies when they are adjacent. They are typically melee attacks, making them less ideal for ranged or magic-focused units. The action does not carry over to the next turn, so it must be used or it will be lost.
- 1Tough as Nails!
- Trigger: Unit is alone (no adjacent units).
- Effect: Casts Shell and Protect on self. - 2Tough as Nails! Mk. 2
- Trigger: Unit is alone (no adjacent units) and is the last unit on the field (potentially at Critical Health).
- Effect: Casts Shell, Protect, and Auto-Raise on self. - 3Battle Shout!
- Trigger: Adjacent to a single Ally.
- Effect: Raises the attack and resilience of both the user and the ally. - 4Fleet of Foot!
- Trigger: Adjacent to two Allies.
- Effect: Casts Hastega on both allies and the user, increasing turn rate. - 5Shield of Steel!
- Trigger: Adjacent to three Allies.
- Effect: Casts Astra on all three allies and the user, granting immunity to enemy debuffs. - 6Second Wind!
- Trigger: Adjacent to four Allies.
- Effect: Casts Curaga on all allies and the user, restoring a large amount of HP. - 7Flurry!
- Trigger: Adjacent to one Enemy.
- Effect: Strikes the enemy twice with a melee attack. (Dual Wield can result in 4 hits). - 8Eye for Eye!
- Trigger: Adjacent to two Enemies.
- Effect: Strikes both enemies for damage equal to a normal melee attack. - 9Frenzy!
- Trigger: Adjacent to three Enemies.
- Effect: Strikes all three enemies for damage equal to a normal melee attack. - 10Last Stand!
- Trigger: Adjacent to four Enemies.
- Effect: Strikes all four enemies for damage equal to a normal melee attack.
Dispatch Missions Overview:
Dispatch missions are automated battles where a team of units is sent to complete an objective. A team consists of a Leader and up to 5 Members.
Success Factors:
- Unit Strength: Primarily based on stats (Max HP + Max MP + Attack + Defense + Magick Attack + Resistance) divided by 10. Equipment affects these stats.
- Mission Difficulty: Determined by the mission's rank (score). Hard mode increases difficulty significantly.
- Recommended Jobs: Using recommended jobs provides a score multiplier: Leader (1.2x), Members (1.1x). Not using recommended jobs incurs a penalty: Leader (0.8x), Members (0.9x). Quests without recommended jobs have no multiplier.
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