Navigate Part 114's missions in Final Fantasy Tactics A2! Get expert tips for Airship S.O.S!, A Small Favour, and Ordalia Airships Grounded. Don't miss out!
Alright, let's dive into Part 114 of our journey through Final Fantasy Tactics A2. This section's got a few interesting missions that'll test your skills, especially if you're not prepared. We'll cover a couple of battle quests and one that's all about fetching an item. Stick with me, and we'll get through these with no problem!
First off, there's a general tip about charm traps – just be aware they're scattered around. If you find yourself in a tough fight, bringing a White Mage to handle status effects is always a solid plan. For the Antlions and Chocobos, take them out early, as their skills can be brutal. Then, focus on the Jelly, especially if Geomancy is a concern. Keep an eye out for that sparkle; it usually means you're on the right track to winning the mission.
Now, let's get into the specifics of the missions:
Mission D4-09 ~ Airship S.O.S!
Mission Giver: Neah, Accidental Witness
The Gist: Someone's hijacked an airship right in the dock, and the authorities haven't been alerted yet. You're called in to sort it out quietly.
| Rank: 19 | Fee: 300 Gil | Days: 20 |
| Quest Type: Battle | Reward: 2960 Gil, Gurnat X 2, Strange Liquid X 4 | |
| Dispatch Mission: Yes | Can be canceled: Once accepted | |
| Talents Required: Teamwork: 15, Adaptability: 15 | Members: 6 | |
| Destination: Moorabella | Gain: 38 Clan Points |
Your Objective: Defeat all Foes!
Law: Being Robbed (Having gil or items stolen is forbidden).
Walkthrough: This mission throws a total of 3 thieves and 2 soldiers at you, all Hume. Honestly, they're pretty weak. The soldiers use Provoke, which can inflict Berserk on your units – a bit of a nuisance, but manageable. The thieves are armed with Steal Gil. To avoid breaking the law, your best bet is to take out the enemy thieves from a distance. Alternatively, you can use Safeguard or a similar clan privilege to protect your gil and items. Since these enemies are on a low level, and this mission unlocks after you get Hurdy, you should easily outlevel them. I personally found the rank difference quite large!
Mission D4-11 ~ Wanted: Sky Pirate Vaan
This is a storyline mission, so just follow the main quest!
Mission D4-12 ~ A Small Favour
Mission Giver: Master Metallurgist
The Gist: The Master Metallurgist needs an Ether. Your job is to bring it to him.
| Rank: 30 | Fee: 400 Gil | Days: 20 |
| Quest Type: Defeat Mark | Reward: 7880 Gil, Wyvern Wing X 1 | |
| Dispatch Mission: No | Can be canceled: Once accepted | |
| Talents Required: None specified | Members: 1 | |
| Destination: Tramdine Fens | Gain: 60 Clan Points |
Items Required: Ether
Walkthrough: This is a straightforward fetch quest. You need to bring an Ether to Tramdine Fens and then follow a series of clues to specific locations. You'll have to visit these spots multiple times to complete the quest. Here are the locations you'll need to visit:
- City to the South: Goug
- Sun Begins March Across the Sky: Nazan Mines
- Land where the Sun Sets: The Ruins of Delgantua
- Northern Reaches of Strait: Zedlei Forest
- Island at End of the World: Zellia, the Forbidden Land
Just head to each spot when prompted, and you'll wrap this up in no time.
Mission D4-14 ~ Ordalia Airships Grounded
Mission Giver: Ash, Airship Pilot
The Gist: A group of bombs from Sant D'alsa Bluff are threatening the aerodrome, and their detonation could destroy the entire airship fleet. You need to destroy them all before they explode!
| Rank: 25 | Fee: 400 Gil | Days: 20 |
| Quest Type: Battle | Reward: 4610 Gil, Strange Liquid X 2 | |
| Location: Fluorgis | Dispatch Mission: Yes | |
| Talents Required: Teamwork: 15, Adaptability: 15 | Members: 6 |
Walkthrough: This is another battle mission. The main threat here is the bombs, but the description doesn't give specific details on how they function or the exact enemy composition beyond mentioning
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