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Part 216
Final Fantasy Tactics

Part 216

Explore Part 216 of the Final Fantasy Tactics A2: Grimoire of the Rift guide. Learn about afflictions, clan talents, new recruits, and more.

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Explore Part 216 of the Final Fantasy Tactics A2: Grimoire of the Rift guide. Learn about afflictions, clan talents, new recruits, and more.

This section of the guide covers various aspects of Final Fantasy Tactics A2, including elemental resistances, finding new recruits, clan trials, combat tips, and magickal ailments.

Elemental Resistances

Enemies can exhibit varying degrees of resistance to elemental attacks: some take reduced damage, others are immune, and some even heal from specific elements.

Recruiting New Members

The race of potential recruits you encounter depends on the location and time of year:

  • Humies: Targ Wood at the start of the year.
  • Bangaa: Baptiste Hill as spring begins.
  • Nu Mou: Graszton between spring and early summer.
  • Moogles: Bisga Greenlands in mid-summer.
  • Viera: Woods near Camoa as autumn arrives.

Clan Trials

Participating in clan trials can cost clan points but offers significant benefits, including improved clan talents and the acquisition of new clan privileges, which are otherwise unobtainable.

Combat Tips

  • Mimics: Be cautious of seemingly valuable chests or urns, as they may be mimics that attack when approached.
  • Traps: A keen eye and the right skills are necessary to detect and avoid traps. Enemies can also be lured into them.
  • Phoenix Down: If combat goes poorly, a Phoenix Down can revive fallen allies. Choose the revival spot carefully to avoid immediate re-engagement.

Dispatching Clan Members on Quests

Once your clan is established, members can be dispatched on quests from the pub. Ensure they are well-equipped for any battles they might encounter, as they gain experience only for quest completion, but ability points from battles.

Afflictions and Ailments

Mages can inflict various status effects:

  • KO: Victim is unconscious and cannot act.
  • Stone: Victim is turned to stone and cannot act.
  • Toad: Victim is turned into a toad and can only move.
  • Berserk: Victim loses control and attacks indiscriminately.
  • Charm: Victim attacks allies.
  • Confuse: Victim attacks friend and foe erratically.
  • Poison: Victim's health slowly depletes.
  • Blind: Victim cannot see, hindering physical attacks.
  • Silence: Victim cannot use magick.
  • Sleep: Victim is magically asleep and cannot act.
  • Immobilize: Victim cannot move.
  • Disable: Victim cannot act.
  • Addle: Victim forgets abilities.
  • Slow: Victim's actions are delayed.
  • Stop: Victim cannot move or act as time is frozen for them.
  • Oil: Victim is covered in flammable oil, increasing fire damage taken.

Clan Talents

Clan talents reflect your clan's overall capability and are important for accepting certain quests:

  • Negotiation: Skill in working with people.
  • Aptitude: Proficiency with machinery.
  • Teamwork: Ability to cooperate with clan members.
  • Adaptability: Skill in handling changing situations.

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